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Replace magic values with proper flag clearing
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@@ -12,8 +12,8 @@ DECOMP_SIZE_ASSERT(MxFlcPresenter, 0x68);
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MxFlcPresenter::MxFlcPresenter()
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{
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this->m_flicHeader = NULL;
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this->m_flags &= 0xfd;
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this->m_flags &= 0xfb;
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this->m_flags &= ~Flag_Bit2;
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this->m_flags &= ~Flag_Bit3;
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}
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// FUNCTION: LEGO1 0x100b3420
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