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Replace magic values with proper flag clearing
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@@ -23,8 +23,8 @@ void MxSmkPresenter::Init()
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{
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m_currentFrame = 0;
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memset(&m_mxSmack, 0, sizeof(m_mxSmack));
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m_flags &= 0xfd;
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m_flags &= 0xfb;
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m_flags &= ~Flag_Bit2;
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m_flags &= ~Flag_Bit3;
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}
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// FUNCTION: LEGO1 0x100b3900
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