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Add MxDSAnim, MxDSEvent, MxDSObjectAction, MxDSStill (#112)
* Add MxDSAnim * Add MxDSEvent, MxDSObjectAction, MxDSStill
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@@ -1,5 +1,7 @@
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#include "mxdsanim.h"
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DECOMP_SIZE_ASSERT(MxDSAnim, 0xb8)
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// OFFSET: LEGO1 0x100c8ff0
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MxDSAnim::MxDSAnim()
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{
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@@ -10,3 +12,30 @@ MxDSAnim::MxDSAnim()
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MxDSAnim::~MxDSAnim()
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{
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}
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// OFFSET: LEGO1 0x100c91f0
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void MxDSAnim::CopyFrom(MxDSAnim &p_dsAnim)
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{
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}
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// OFFSET: LEGO1 0x100c9200
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MxDSAnim &MxDSAnim::operator=(MxDSAnim &p_dsAnim)
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{
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if (this == &p_dsAnim)
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return *this;
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MxDSMediaAction::operator=(p_dsAnim);
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this->CopyFrom(p_dsAnim);
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return *this;
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}
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// OFFSET: LEGO1 0x100c9230
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MxDSAction *MxDSAnim::Clone()
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{
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MxDSAnim *clone = new MxDSAnim();
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if (clone)
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*clone = *this;
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return clone;
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}
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