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Add MxDSAnim, MxDSEvent, MxDSObjectAction, MxDSStill (#112)
* Add MxDSAnim * Add MxDSEvent, MxDSObjectAction, MxDSStill
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@@ -1,5 +1,7 @@
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#include "mxdsevent.h"
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DECOMP_SIZE_ASSERT(MxDSEvent, 0xb8)
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// OFFSET: LEGO1 0x100c95f0
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MxDSEvent::MxDSEvent()
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{
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@@ -10,3 +12,30 @@ MxDSEvent::MxDSEvent()
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MxDSEvent::~MxDSEvent()
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{
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}
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// OFFSET: LEGO1 0x100c97f0
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void MxDSEvent::CopyFrom(MxDSEvent &p_dsEvent)
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{
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}
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// OFFSET: LEGO1 0x100c9800
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MxDSEvent &MxDSEvent::operator=(MxDSEvent &p_dsEvent)
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{
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if (this == &p_dsEvent)
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return *this;
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MxDSMediaAction::operator=(p_dsEvent);
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this->CopyFrom(p_dsEvent);
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return *this;
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}
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// OFFSET: LEGO1 0x100c9830
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MxDSAction *MxDSEvent::Clone()
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{
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MxDSEvent *clone = new MxDSEvent();
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if (clone)
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*clone = *this;
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return clone;
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}
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