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Add MxDSAnim, MxDSEvent, MxDSObjectAction, MxDSStill (#112)
* Add MxDSAnim * Add MxDSEvent, MxDSObjectAction, MxDSStill
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@@ -9,6 +9,9 @@ public:
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MxDSEvent();
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virtual ~MxDSEvent() override;
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void CopyFrom(MxDSEvent &p_dsEvent);
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MxDSEvent &operator=(MxDSEvent &p_dsEvent);
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// OFFSET: LEGO1 0x100c9660
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inline virtual const char *ClassName() const override // vtable+0x0c
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{
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@@ -21,6 +24,8 @@ public:
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{
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return !strcmp(name, MxDSEvent::ClassName()) || MxDSMediaAction::IsA(name);
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}
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virtual MxDSAction *Clone(); // vtable+2c;
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};
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#endif // MXDSEVENT_H
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