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Add MxDSAnim, MxDSEvent, MxDSObjectAction, MxDSStill (#112)
* Add MxDSAnim * Add MxDSEvent, MxDSObjectAction, MxDSStill
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@@ -11,6 +11,8 @@ public:
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MxDSObjectAction();
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virtual ~MxDSObjectAction() override;
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MxDSObjectAction &operator=(MxDSObjectAction &p_dsObjectAction);
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// OFFSET: LEGO1 0x100c88e0
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inline virtual const char *ClassName() const override // vtable+0x0c
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{
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@@ -23,6 +25,9 @@ public:
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{
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return !strcmp(name, MxDSObjectAction::ClassName()) || MxDSMediaAction::IsA(name);
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}
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virtual MxDSAction *Clone(); // vtable+2c;
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virtual void CopyFrom(MxDSObjectAction &p_dsObjectAction); // vtable+44;
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};
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#endif // MXDSOBJECTACTION_H
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