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Add MxDSAnim, MxDSEvent, MxDSObjectAction, MxDSStill (#112)
* Add MxDSAnim * Add MxDSEvent, MxDSObjectAction, MxDSStill
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@@ -1,5 +1,7 @@
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#include "mxdsstill.h"
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DECOMP_SIZE_ASSERT(MxDSStill, 0xb8)
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// OFFSET: LEGO1 0x100c98c0
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MxDSStill::MxDSStill()
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{
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@@ -10,3 +12,30 @@ MxDSStill::MxDSStill()
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MxDSStill::~MxDSStill()
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{
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}
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// OFFSET: LEGO1 0x100c9ac0
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void MxDSStill::CopyFrom(MxDSStill &p_dsStill)
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{
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}
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// OFFSET: LEGO1 0x100c9ad0
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MxDSStill &MxDSStill::operator=(MxDSStill &p_dsStill)
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{
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if (this == &p_dsStill)
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return *this;
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MxDSMediaAction::operator=(p_dsStill);
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this->CopyFrom(p_dsStill);
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return *this;
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}
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// OFFSET: LEGO1 0x100c9b00
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MxDSAction *MxDSStill::Clone()
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{
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MxDSStill *clone = new MxDSStill();
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if (clone)
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*clone = *this;
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return clone;
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}
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