Use sizeof(type) instead of sizeof(variableName) when (de)serializing data (#1505)

* Use sizeof(type) instead of sizeof(variableName) when (de)serializing data

* Less usage of sizeof(variableName) while (de)serializing
This commit is contained in:
Anonymous Maarten
2025-05-18 22:56:28 +02:00
committed by GitHub
parent c9b41e2db8
commit 2915aa014f
27 changed files with 227 additions and 234 deletions

View File

@@ -142,25 +142,25 @@ MxResult LegoAnimPresenter::CreateAnim(MxStreamChunk* p_chunk)
LegoS32 parseScene = 0;
MxS32 val3;
if (storage.Read(&magicSig, sizeof(magicSig)) != SUCCESS || magicSig != 0x11) {
if (storage.Read(&magicSig, sizeof(MxS32)) != SUCCESS || magicSig != 0x11) {
goto done;
}
if (storage.Read(&m_unk0xa4, sizeof(m_unk0xa4)) != SUCCESS) {
if (storage.Read(&m_unk0xa4, sizeof(float)) != SUCCESS) {
goto done;
}
if (storage.Read(&m_unk0xa8[0], sizeof(m_unk0xa8[0])) != SUCCESS) {
if (storage.Read(&m_unk0xa8[0], sizeof(float)) != SUCCESS) {
goto done;
}
if (storage.Read(&m_unk0xa8[1], sizeof(m_unk0xa8[1])) != SUCCESS) {
if (storage.Read(&m_unk0xa8[1], sizeof(float)) != SUCCESS) {
goto done;
}
if (storage.Read(&m_unk0xa8[2], sizeof(m_unk0xa8[2])) != SUCCESS) {
if (storage.Read(&m_unk0xa8[2], sizeof(float)) != SUCCESS) {
goto done;
}
if (storage.Read(&parseScene, sizeof(parseScene)) != SUCCESS) {
if (storage.Read(&parseScene, sizeof(LegoS32)) != SUCCESS) {
goto done;
}
if (storage.Read(&val3, sizeof(val3)) != SUCCESS) {
if (storage.Read(&val3, sizeof(MxS32)) != SUCCESS) {
goto done;
}

View File

@@ -65,29 +65,29 @@ MxResult LegoModelPresenter::CreateROI(MxDSChunk* p_chunk)
if (!(m_roi = new LegoROI(VideoManager()->GetRenderer()))) {
goto done;
}
if (storage.Read(&version, sizeof(version)) != SUCCESS) {
if (storage.Read(&version, sizeof(LegoU32)) != SUCCESS) {
goto done;
}
if (version != MODEL_VERSION) {
goto done;
}
if (storage.Read(&textureInfoOffset, sizeof(textureInfoOffset)) != SUCCESS) {
if (storage.Read(&textureInfoOffset, sizeof(LegoU32)) != SUCCESS) {
goto done;
}
storage.SetPosition(textureInfoOffset);
if (storage.Read(&numTextures, sizeof(numTextures)) != SUCCESS) {
if (storage.Read(&numTextures, sizeof(LegoU32)) != SUCCESS) {
goto done;
}
if (storage.Read(&skipTextures, sizeof(skipTextures)) != SUCCESS) {
if (storage.Read(&skipTextures, sizeof(LegoU32)) != SUCCESS) {
goto done;
}
for (i = 0; i < numTextures; i++) {
LegoU32 textureNameLength;
storage.Read(&textureNameLength, sizeof(textureNameLength));
storage.Read(&textureNameLength, sizeof(LegoU32));
textureName = new LegoChar[textureNameLength + 1];
storage.Read(textureName, textureNameLength);
textureName[textureNameLength] = '\0';
@@ -149,7 +149,7 @@ MxResult LegoModelPresenter::CreateROI(MxDSChunk* p_chunk)
storage.SetPosition(8);
if (storage.Read(&numROIs, sizeof(numROIs)) != SUCCESS) {
if (storage.Read(&numROIs, sizeof(LegoU32)) != SUCCESS) {
goto done;
}
if (anim.Read(&storage, FALSE) != SUCCESS) {

View File

@@ -56,8 +56,8 @@ MxResult LegoPalettePresenter::ParsePalette(MxStreamChunk* p_chunk)
MxResult result = FAILURE;
LegoMemory stream((char*) p_chunk->GetData());
if (stream.Read(buffer, sizeof(buffer)) == SUCCESS) {
if (stream.Read(palette, sizeof(palette)) == SUCCESS) {
if (stream.Read(buffer, 40 * sizeof(MxU8)) == SUCCESS) {
if (stream.Read(palette, 256 * 4 * sizeof(MxU8)) == SUCCESS) {
m_palette = new MxPalette(palette);
if (m_palette) {
result = SUCCESS;

View File

@@ -68,20 +68,20 @@ MxResult LegoPartPresenter::Read(MxDSChunk& p_chunk)
LegoTextureInfo* textureInfo = NULL;
LegoS32 hardwareMode = VideoManager()->GetDirect3D()->AssignedDevice()->GetHardwareMode();
if (storage.Read(&textureInfoOffset, sizeof(textureInfoOffset)) != SUCCESS) {
if (storage.Read(&textureInfoOffset, sizeof(LegoU32)) != SUCCESS) {
goto done;
}
if (storage.SetPosition(textureInfoOffset) != SUCCESS) {
goto done;
}
if (storage.Read(&numTextures, sizeof(numTextures)) != SUCCESS) {
if (storage.Read(&numTextures, sizeof(LegoU32)) != SUCCESS) {
goto done;
}
for (i = 0; i < numTextures; i++) {
LegoU32 textureNameLength;
storage.Read(&textureNameLength, sizeof(textureNameLength));
storage.Read(&textureNameLength, sizeof(LegoU32));
textureName = new LegoChar[textureNameLength + 1];
storage.Read(textureName, textureNameLength);
textureName[textureNameLength] = '\0';
@@ -145,12 +145,12 @@ MxResult LegoPartPresenter::Read(MxDSChunk& p_chunk)
m_parts = new LegoNamedPartList();
if (storage.Read(&numROIs, sizeof(numROIs)) != SUCCESS) {
if (storage.Read(&numROIs, sizeof(LegoU32)) != SUCCESS) {
goto done;
}
for (i = 0; i < numROIs; i++) {
if (storage.Read(&roiNameLength, sizeof(roiNameLength)) != SUCCESS) {
if (storage.Read(&roiNameLength, sizeof(LegoU32)) != SUCCESS) {
goto done;
}
@@ -162,10 +162,10 @@ MxResult LegoPartPresenter::Read(MxDSChunk& p_chunk)
roiName[roiNameLength] = '\0';
strlwr(roiName);
if (storage.Read(&numLODs, sizeof(numLODs)) != SUCCESS) {
if (storage.Read(&numLODs, sizeof(LegoU32)) != SUCCESS) {
goto done;
}
if (storage.Read(&roiInfoOffset, sizeof(roiInfoOffset)) != SUCCESS) {
if (storage.Read(&roiInfoOffset, sizeof(LegoU32)) != SUCCESS) {
goto done;
}

View File

@@ -38,7 +38,7 @@ MxResult LegoTexturePresenter::Read(MxDSChunk& p_chunk)
m_textures = new LegoNamedTextureList();
LegoU32 numTextures, i;
if (storage.Read(&numTextures, sizeof(numTextures)) != SUCCESS) {
if (storage.Read(&numTextures, sizeof(LegoU32)) != SUCCESS) {
goto done;
}
@@ -47,7 +47,7 @@ MxResult LegoTexturePresenter::Read(MxDSChunk& p_chunk)
LegoTexture* texture;
LegoNamedTexture* namedTexture;
if (storage.Read(&textureNameLength, sizeof(textureNameLength)) != SUCCESS) {
if (storage.Read(&textureNameLength, sizeof(LegoU32)) != SUCCESS) {
goto done;
}