Use sizeof(type) instead of sizeof(variableName) when (de)serializing data (#1505)

* Use sizeof(type) instead of sizeof(variableName) when (de)serializing data

* Less usage of sizeof(variableName) while (de)serializing
This commit is contained in:
Anonymous Maarten
2025-05-18 22:56:28 +02:00
committed by GitHub
parent c9b41e2db8
commit 2915aa014f
27 changed files with 227 additions and 234 deletions

View File

@@ -142,25 +142,25 @@ MxResult LegoAnimPresenter::CreateAnim(MxStreamChunk* p_chunk)
LegoS32 parseScene = 0;
MxS32 val3;
if (storage.Read(&magicSig, sizeof(magicSig)) != SUCCESS || magicSig != 0x11) {
if (storage.Read(&magicSig, sizeof(MxS32)) != SUCCESS || magicSig != 0x11) {
goto done;
}
if (storage.Read(&m_unk0xa4, sizeof(m_unk0xa4)) != SUCCESS) {
if (storage.Read(&m_unk0xa4, sizeof(float)) != SUCCESS) {
goto done;
}
if (storage.Read(&m_unk0xa8[0], sizeof(m_unk0xa8[0])) != SUCCESS) {
if (storage.Read(&m_unk0xa8[0], sizeof(float)) != SUCCESS) {
goto done;
}
if (storage.Read(&m_unk0xa8[1], sizeof(m_unk0xa8[1])) != SUCCESS) {
if (storage.Read(&m_unk0xa8[1], sizeof(float)) != SUCCESS) {
goto done;
}
if (storage.Read(&m_unk0xa8[2], sizeof(m_unk0xa8[2])) != SUCCESS) {
if (storage.Read(&m_unk0xa8[2], sizeof(float)) != SUCCESS) {
goto done;
}
if (storage.Read(&parseScene, sizeof(parseScene)) != SUCCESS) {
if (storage.Read(&parseScene, sizeof(LegoS32)) != SUCCESS) {
goto done;
}
if (storage.Read(&val3, sizeof(val3)) != SUCCESS) {
if (storage.Read(&val3, sizeof(MxS32)) != SUCCESS) {
goto done;
}