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Use sizeof(type) instead of sizeof(variableName) when (de)serializing data (#1505)
* Use sizeof(type) instead of sizeof(variableName) when (de)serializing data * Less usage of sizeof(variableName) while (de)serializing
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c9b41e2db8
commit
2915aa014f
@@ -142,25 +142,25 @@ MxResult LegoAnimPresenter::CreateAnim(MxStreamChunk* p_chunk)
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LegoS32 parseScene = 0;
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MxS32 val3;
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if (storage.Read(&magicSig, sizeof(magicSig)) != SUCCESS || magicSig != 0x11) {
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if (storage.Read(&magicSig, sizeof(MxS32)) != SUCCESS || magicSig != 0x11) {
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goto done;
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}
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if (storage.Read(&m_unk0xa4, sizeof(m_unk0xa4)) != SUCCESS) {
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if (storage.Read(&m_unk0xa4, sizeof(float)) != SUCCESS) {
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goto done;
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}
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if (storage.Read(&m_unk0xa8[0], sizeof(m_unk0xa8[0])) != SUCCESS) {
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if (storage.Read(&m_unk0xa8[0], sizeof(float)) != SUCCESS) {
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goto done;
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}
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if (storage.Read(&m_unk0xa8[1], sizeof(m_unk0xa8[1])) != SUCCESS) {
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if (storage.Read(&m_unk0xa8[1], sizeof(float)) != SUCCESS) {
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goto done;
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}
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if (storage.Read(&m_unk0xa8[2], sizeof(m_unk0xa8[2])) != SUCCESS) {
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if (storage.Read(&m_unk0xa8[2], sizeof(float)) != SUCCESS) {
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goto done;
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}
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if (storage.Read(&parseScene, sizeof(parseScene)) != SUCCESS) {
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if (storage.Read(&parseScene, sizeof(LegoS32)) != SUCCESS) {
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goto done;
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}
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if (storage.Read(&val3, sizeof(val3)) != SUCCESS) {
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if (storage.Read(&val3, sizeof(MxS32)) != SUCCESS) {
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goto done;
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}
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