Use sizeof(type) instead of sizeof(variableName) when (de)serializing data (#1505)

* Use sizeof(type) instead of sizeof(variableName) when (de)serializing data

* Less usage of sizeof(variableName) while (de)serializing
This commit is contained in:
Anonymous Maarten
2025-05-18 22:56:28 +02:00
committed by GitHub
parent c9b41e2db8
commit 2915aa014f
27 changed files with 227 additions and 234 deletions

View File

@@ -38,7 +38,7 @@ MxResult LegoTexturePresenter::Read(MxDSChunk& p_chunk)
m_textures = new LegoNamedTextureList();
LegoU32 numTextures, i;
if (storage.Read(&numTextures, sizeof(numTextures)) != SUCCESS) {
if (storage.Read(&numTextures, sizeof(LegoU32)) != SUCCESS) {
goto done;
}
@@ -47,7 +47,7 @@ MxResult LegoTexturePresenter::Read(MxDSChunk& p_chunk)
LegoTexture* texture;
LegoNamedTexture* namedTexture;
if (storage.Read(&textureNameLength, sizeof(textureNameLength)) != SUCCESS) {
if (storage.Read(&textureNameLength, sizeof(LegoU32)) != SUCCESS) {
goto done;
}