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Implement/match LegoAct2::FUN_10052560()
(#1174)
* Implement/match `LegoAct2::FUN_10052560()` * Fix formatting * Fix linter errors * Address review comment --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com>
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@@ -67,11 +67,11 @@ public:
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void SetUnknown0x1150(undefined4 p_unk0x1150) { m_unk0x1150 = p_unk0x1150; }
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undefined4 FUN_10052560(
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undefined4 p_param1,
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MxS32 p_param1,
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MxBool p_param2,
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MxBool p_param3,
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Mx3DPointFloat* p_param4,
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Mx3DPointFloat* p_param5,
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Mx3DPointFloat* p_location,
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Mx3DPointFloat* p_direction,
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Mx3DPointFloat* p_param6
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);
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@@ -81,15 +81,18 @@ public:
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private:
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void FUN_10051900();
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Act2Brick m_bricks[10]; // 0x00f8
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undefined m_unk0x10c0; // 0x10c0
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undefined m_unk0x10c1; // 0x10c1
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undefined m_unk0x10c2; // 0x10c2
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undefined4 m_unk0x10c4; // 0x10c4
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undefined4 m_unk0x10c8; // 0x10c8
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LegoAct2State* m_gameState; // 0x10cc
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MxS32 m_unk0x10d0; // 0x10d0
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char* m_unk0x10d4; // 0x10d4
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Act2Brick m_bricks[10]; // 0x00f8
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undefined m_unk0x10c0; // 0x10c0
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undefined m_unk0x10c1; // 0x10c1
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undefined m_unk0x10c2; // 0x10c2
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undefined4 m_unk0x10c4; // 0x10c4
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undefined4 m_unk0x10c8; // 0x10c8
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LegoAct2State* m_gameState; // 0x10cc
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MxS32 m_unk0x10d0; // 0x10d0
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// variable name verified by BETA10 0x10014633
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char* m_siFile; // 0x10d4
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LegoROI* m_unk0x10d8; // 0x10d8
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MxMatrix m_unk0x10dc; // 0x10dc
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undefined4 m_unk0x1124; // 0x1124
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