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Implement parts of LegoCarBuild
and dependents (#1092)
* Implement parts of `LegoCarBuild` and dependents * Fix BETA10 offset * Fix constants * Code style: Rename parameters * Linter fixes v2 * Linter errors v3 * Add BETA10 variable names for presenters * Address review comments --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com>
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@@ -39,6 +39,9 @@ extern MxAtomId* g_isleScript;
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LegoEntity* PickEntity(MxLong, MxLong);
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LegoROI* PickROI(MxLong, MxLong);
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LegoROI* PickParentROI(MxLong p_a, MxLong p_b);
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void FUN_1003dde0(LegoROI* p_param1, MxFloat p_param2);
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MxBool FUN_1003ded0(MxFloat p_param1[3], MxFloat p_param2[3], MxFloat p_param3[3]);
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MxBool TransformWorldToScreen(const MxFloat p_world[3], MxFloat p_screen[4]);
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MxS16 CountTotalTreeNodes(LegoTreeNode* p_node);
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void FUN_1003e050(LegoAnimPresenter* p_presenter);
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Extra::ActionType MatchActionString(const char*);
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