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Implement misc.lib (#483)
* Implement misc.lib * Lowercase files * Minor changes * Fix file cases * Fixes * Fix missing dtor * Add override * Match LegoImage::Read * Fix delete call --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -2,10 +2,11 @@
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#define LEGOGAMESTATE_H
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#include "decomp.h"
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#include "lego/sources/misc/legostorage.h"
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#include "legobackgroundcolor.h"
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#include "legofullscreenmovie.h"
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#include "legostream.h"
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#include "mxtypes.h"
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#include "mxvariabletable.h"
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class LegoState;
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class MxVariable;
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@@ -47,7 +48,7 @@ public:
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struct ScoreStruct {
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void WriteScoreHistory();
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void FUN_1003ccf0(LegoFileStream&);
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void FUN_1003ccf0(LegoFile&);
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MxU16 m_unk0x00;
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undefined m_unk0x02[0x2c][20];
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@@ -55,7 +56,9 @@ public:
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private:
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void RegisterState(LegoState* p_state);
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MxResult WriteEndOfVariables(LegoStream* p_stream);
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MxResult WriteVariable(LegoStorage* p_stream, MxVariableTable* p_from, const char* p_variableName);
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MxResult WriteEndOfVariables(LegoStorage* p_stream);
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MxS32 ReadVariable(LegoStorage* p_stream, MxVariableTable* p_to);
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void SetROIHandlerFunction();
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char* m_savePath; // 0x0
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