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Enable some multiple-inheritance vtables (#821)
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@@ -3,22 +3,26 @@
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#include "legoanimactor.h"
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/*
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VTABLE: LEGO1 0x100d7668 LegoPathActor
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VTABLE: LEGO1 0x100d7738 LegoAnimActor
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*/
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// VTABLE: LEGO1 0x100d7668 LegoPathActor
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// VTABLE: LEGO1 0x100d7738 LegoAnimActor
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// SIZE 0x178
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class Act3Actor : public LegoAnimActor {
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public:
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Act3Actor();
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// FUNCTION: LEGO1 0x100433b0
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inline const char* ClassName() const override
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// FUNCTION: LEGO1 0x100431b0
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inline const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f03ac
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return "Act3Actor";
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}
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MxU32 VTable0x90(float, Matrix4&) override; // vtable+0x90
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MxResult VTable0x94(LegoPathActor*, MxBool) override; // vtable+0x94
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// SYNTHETIC: LEGO1 0x10043330
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// Act3Actor::`scalar deleting destructor'
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private:
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undefined4 m_unk0x1c; // 0x1c
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};
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