Enable some multiple-inheritance vtables (#821)

This commit is contained in:
MS
2024-04-19 16:23:36 -04:00
committed by GitHub
parent d5dd8db46e
commit 2ce9ff06fc
8 changed files with 112 additions and 53 deletions

View File

@@ -3,22 +3,26 @@
#include "legoanimactor.h"
/*
VTABLE: LEGO1 0x100d7668 LegoPathActor
VTABLE: LEGO1 0x100d7738 LegoAnimActor
*/
// VTABLE: LEGO1 0x100d7668 LegoPathActor
// VTABLE: LEGO1 0x100d7738 LegoAnimActor
// SIZE 0x178
class Act3Actor : public LegoAnimActor {
public:
Act3Actor();
// FUNCTION: LEGO1 0x100433b0
inline const char* ClassName() const override
// FUNCTION: LEGO1 0x100431b0
inline const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f03ac
return "Act3Actor";
}
MxU32 VTable0x90(float, Matrix4&) override; // vtable+0x90
MxResult VTable0x94(LegoPathActor*, MxBool) override; // vtable+0x94
// SYNTHETIC: LEGO1 0x10043330
// Act3Actor::`scalar deleting destructor'
private:
undefined4 m_unk0x1c; // 0x1c
};