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Enable some multiple-inheritance vtables (#821)
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@@ -3,36 +3,27 @@
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#include "legoanimactor.h"
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/*
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VTABLE: LEGO1 0x100d7920 LegoPathActor
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VTABLE: LEGO1 0x100d79f0 LegoAnimActor
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*/
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// VTABLE: LEGO1 0x100d7920 LegoPathActor
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// VTABLE: LEGO1 0x100d79f0 LegoAnimActor
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// SIZE 0x1a8
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class Act3Shark : public LegoAnimActor {
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public:
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Act3Shark();
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// FUNCTION: LEGO1 0x100430c0
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// FUNCTION: LEGO1 0x100430d0
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inline const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f03a0
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return "Act3Shark";
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}
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// FUNCTION: LEGO1 0x1001a130
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inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, Act3Shark::ClassName()) || LegoAnimActor::IsA(p_name);
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}
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void ParseAction(char*) override; // vtable+0x20
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void VTable0x70(float p_float) override; // vtable+0x70
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void ParseAction(char*) override; // vtable+0x20
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void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
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void VTable0x70(float p_float) override; // vtable+0x70
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void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
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// LegoAnimActor vtable
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virtual MxResult FUN_10042ce0(void*); // vtable+0x10
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virtual MxResult FUN_10042ce0(void*);
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// SYNTHETIC: LEGO1 0x10043020
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// SYNTHETIC: LEGO1 0x10043030
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// Act3Shark::`scalar deleting destructor'
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private:
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@@ -43,4 +34,9 @@ private:
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Mx3DPointFloat m_unk0x3c; // 0x3c
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};
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// STUB: LEGO1 0x10042c90
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// List<void *>::~List<void *>
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// TODO: Update once type is known.
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// STUB to resolve diff in scalar dtor and not create a new one.
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#endif // ACT3SHARK_H
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