Finish LegoPathPresenter (#721)

* Finish LegoPathPresenter

* Update legopathcontroller.cpp

* Fixes

* fix

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
Misha
2024-03-24 17:30:04 -04:00
committed by GitHub
parent 3f6f59852f
commit 2e5d54c03e
7 changed files with 66 additions and 10 deletions

View File

@@ -84,7 +84,7 @@ undefined4 g_unk0x100f66b4 = 0;
undefined4 g_unk0x100f66bc = 2;
// GLOBAL: LEGO1 0x100f66c0
char* g_debugPassword = "OGEL";
char g_debugPassword[] = "OGEL";
// GLOBAL: LEGO1 0x100f66c8
char* g_currentInput = g_debugPassword;

View File

@@ -287,6 +287,13 @@ void LegoWorld::FUN_1001fc80(IslePathActor* p_actor)
}
}
// FUNCTION: LEGO1 0x1001ff80
void LegoWorld::AddPath(LegoPathController* p_controller)
{
p_controller->FUN_10046bb0(this);
m_list0x68.Append(p_controller);
}
// FUNCTION: LEGO1 0x10020120
MxResult LegoWorld::GetCurrPathInfo(LegoPathBoundary** p_path, MxS32& p_value)
{