Add all TglImpl::ImplementationData methods (#1436)

* ImplementationData methods and typedefs

* RendererImpl::CreateView

* RendererImpl::CreateMeshBuilder

* DeepClone

* CreateCamera and CreateTexture

* CreateDevice

* Disable static var annotation
This commit is contained in:
MS
2025-04-19 10:30:47 -04:00
committed by GitHub
parent 451fd63eee
commit 2fef2858c9
4 changed files with 458 additions and 106 deletions

View File

@@ -66,49 +66,97 @@ Result MeshImpl::SetShadingModel(ShadingModel model)
return MeshSetShadingModel(m_data, model);
}
// FUNCTION: LEGO1 0x100a4030
Mesh* MeshImpl::DeepClone(MeshBuilder* pMeshBuilder)
// FUNCTION: BETA10 0x101714e0
inline Result MeshDeepClone(MeshImpl::MeshData* pSource, MeshImpl::MeshData*& rpTarget, IDirect3DRMMesh* pMesh)
{
// Create group
MeshImpl* newMesh = new MeshImpl();
MeshData* data = new MeshData();
newMesh->m_data = data;
rpTarget = new MeshImpl::MeshData();
rpTarget->groupMesh = pMesh;
// Query information from old group
DWORD dataSize;
unsigned int vcount, fcount, vperface;
m_data->groupMesh->GetGroup(m_data->groupIndex, &vcount, &fcount, &vperface, &dataSize, NULL);
Result result =
ResultVal(pSource->groupMesh->GetGroup(pSource->groupIndex, &vcount, &fcount, &vperface, &dataSize, NULL));
assert(Succeeded(result));
unsigned int* faceBuffer = new unsigned int[dataSize];
m_data->groupMesh->GetGroup(m_data->groupIndex, &vcount, &fcount, &vperface, &dataSize, faceBuffer);
result =
ResultVal(pSource->groupMesh->GetGroup(pSource->groupIndex, &vcount, &fcount, &vperface, &dataSize, faceBuffer)
);
assert(Succeeded(result));
// We expect vertex to be sized 0x24, checked at start of file.
D3DRMVERTEX* vertexBuffer = new D3DRMVERTEX[vcount];
m_data->groupMesh->GetVertices(m_data->groupIndex, 0, vcount, vertexBuffer);
result = ResultVal(pSource->groupMesh->GetVertices(pSource->groupIndex, 0, vcount, vertexBuffer));
assert(Succeeded(result));
LPDIRECT3DRMTEXTURE textureRef;
m_data->groupMesh->GetGroupTexture(m_data->groupIndex, &textureRef);
D3DRMMAPPING mapping = m_data->groupMesh->GetGroupMapping(m_data->groupIndex);
D3DRMRENDERQUALITY quality = m_data->groupMesh->GetGroupQuality(m_data->groupIndex);
D3DCOLOR color = m_data->groupMesh->GetGroupColor(m_data->groupIndex);
result = ResultVal(pSource->groupMesh->GetGroupTexture(pSource->groupIndex, &textureRef));
assert(Succeeded(result));
D3DRMMAPPING mapping = pSource->groupMesh->GetGroupMapping(pSource->groupIndex);
D3DRMRENDERQUALITY quality = pSource->groupMesh->GetGroupQuality(pSource->groupIndex);
D3DCOLOR color = pSource->groupMesh->GetGroupColor(pSource->groupIndex);
// Push information to new group
MeshBuilderImpl* target = static_cast<MeshBuilderImpl*>(pMeshBuilder);
D3DRMGROUPINDEX index;
target->ImplementationData()->AddGroup(vcount, fcount, vperface, faceBuffer, &index);
newMesh->m_data->groupIndex = index;
target->ImplementationData()->SetVertices(index, 0, vcount, vertexBuffer);
target->ImplementationData()->SetGroupTexture(index, textureRef);
target->ImplementationData()->SetGroupMapping(index, mapping);
target->ImplementationData()->SetGroupQuality(index, quality);
Result result = ResultVal(target->ImplementationData()->SetGroupColor(index, color));
result = ResultVal(pMesh->AddGroup(vcount, fcount, 3, faceBuffer, &index));
assert(Succeeded(result));
rpTarget->groupIndex = index;
result = ResultVal(pMesh->SetVertices(index, 0, vcount, vertexBuffer));
assert(Succeeded(result));
result = ResultVal(pMesh->SetGroupTexture(index, textureRef));
assert(Succeeded(result));
result = ResultVal(pMesh->SetGroupMapping(index, mapping));
assert(Succeeded(result));
result = ResultVal(pMesh->SetGroupQuality(index, quality));
assert(Succeeded(result));
result = ResultVal(pMesh->SetGroupColor(index, color));
assert(Succeeded(result));
// Cleanup
delete[] faceBuffer;
delete[] vertexBuffer;
if (result == Error) {
delete newMesh;
newMesh = NULL;
if (faceBuffer) {
delete[] faceBuffer;
}
return newMesh;
if (vertexBuffer) {
delete[] vertexBuffer;
}
return result;
}
// FUNCTION: BETA10 0x10171360
inline Mesh* MeshImpl::DeepClone(const MeshBuilderImpl& rMesh)
{
assert(m_data);
assert(rMesh.ImplementationData());
MeshImpl* clone = new MeshImpl();
assert(!clone->ImplementationData());
if (!MeshDeepClone(m_data, clone->ImplementationData(), rMesh.ImplementationData())) {
delete clone;
clone = NULL;
}
return clone;
}
// FUNCTION: LEGO1 0x100a4030
// FUNCTION: BETA10 0x101707a0
Mesh* MeshImpl::DeepClone(MeshBuilder* pMesh)
{
assert(m_data);
assert(pMesh);
return DeepClone(*static_cast<MeshBuilderImpl*>(pMesh));
}
// FUNCTION: LEGO1 0x100a4240