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Get Isle building on MinGW32 (#63)
* Add MxUnknown100dc6b0::~MxUnknown100dc6b0 stub * Declare destructor of MxOmni and MxTransitionManager in class * inline attribute must go first * Stub LegoState::Vtable0x14 for Act3State * MxStreamer::VTable0x14 is not an override * Stub MxEntity::Destroy for LegoState::Destroy * Stub MxUnknown100dc6e0 for MxSoundManager * ::ClassName and ::IsA are const methods * methods in the class body don't need a namespace * MxSoundManager subclasses MxUnknown100dc6e0 * LegoInputManager subclasses MxPresenter * NotificationId is an enum, and does not need __declspec(dllexport) * Fix final #endif of legoomni.h and mxobjectfactory.h * Add const alternative for LegoOmni::Create and MxVideoParam, only available for MinGW * Alternative approach to MinGW compatibility * MinGW on Linux is case sensitve * Don't delete a member variable. C++ automatically destructs member variables --------- Co-authored-by: MattKC <34096995+itsmattkc@users.noreply.github.com>
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@@ -8,21 +8,21 @@
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class Act2Brick : public LegoPathActor
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{
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public:
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Act2Brick();
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Act2Brick();
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virtual ~Act2Brick() override; // vtable+0x0
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virtual long Notify(MxParam &p) override; // vtable+0x4
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virtual long Tickle() override; // vtable+0x08
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// OFFSET: LEGO1 0x1007a360
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inline virtual const char *ClassName() override // vtable+0x0c
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inline virtual const char *ClassName() const override // vtable+0x0c
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{
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// 0x100f0438
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return "Act2Brick";
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}
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// OFFSET: LEGO1 0x1007a370
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inline virtual MxBool IsA(const char *name) override // vtable+0x10
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inline virtual MxBool IsA(const char *name) const override // vtable+0x10
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{
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return !strcmp(Act2Brick::ClassName(), name) || LegoEntity::IsA(name);
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}
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