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Get Isle building on MinGW32 (#63)
* Add MxUnknown100dc6b0::~MxUnknown100dc6b0 stub * Declare destructor of MxOmni and MxTransitionManager in class * inline attribute must go first * Stub LegoState::Vtable0x14 for Act3State * MxStreamer::VTable0x14 is not an override * Stub MxEntity::Destroy for LegoState::Destroy * Stub MxUnknown100dc6e0 for MxSoundManager * ::ClassName and ::IsA are const methods * methods in the class body don't need a namespace * MxSoundManager subclasses MxUnknown100dc6e0 * LegoInputManager subclasses MxPresenter * NotificationId is an enum, and does not need __declspec(dllexport) * Fix final #endif of legoomni.h and mxobjectfactory.h * Add const alternative for LegoOmni::Create and MxVideoParam, only available for MinGW * Alternative approach to MinGW compatibility * MinGW on Linux is case sensitve * Don't delete a member variable. C++ automatically destructs member variables --------- Co-authored-by: MattKC <34096995+itsmattkc@users.noreply.github.com>
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@@ -28,8 +28,9 @@ public:
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__declspec(dllexport) static void SetCD(const char *p_cd);
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__declspec(dllexport) static void SetHD(const char *p_hd);
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__declspec(dllexport) static void SetSound3D(MxBool p_3dsound);
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virtual ~MxOmni();
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MxOmni();
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virtual ~MxOmni() override;
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virtual long Notify(MxParam &p); // vtable+04
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virtual void Init(); // vtable+14
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