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Get Isle building on MinGW32 (#63)
* Add MxUnknown100dc6b0::~MxUnknown100dc6b0 stub * Declare destructor of MxOmni and MxTransitionManager in class * inline attribute must go first * Stub LegoState::Vtable0x14 for Act3State * MxStreamer::VTable0x14 is not an override * Stub MxEntity::Destroy for LegoState::Destroy * Stub MxUnknown100dc6e0 for MxSoundManager * ::ClassName and ::IsA are const methods * methods in the class body don't need a namespace * MxSoundManager subclasses MxUnknown100dc6e0 * LegoInputManager subclasses MxPresenter * NotificationId is an enum, and does not need __declspec(dllexport) * Fix final #endif of legoomni.h and mxobjectfactory.h * Add const alternative for LegoOmni::Create and MxVideoParam, only available for MinGW * Alternative approach to MinGW compatibility * MinGW on Linux is case sensitve * Don't delete a member variable. C++ automatically destructs member variables --------- Co-authored-by: MattKC <34096995+itsmattkc@users.noreply.github.com>
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LEGO1/mxunknown100dc6e0.h
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LEGO1/mxunknown100dc6e0.h
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#ifndef MXUNKNOWN100DC6E0_H
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#define MXUNKNOWN100DC6E0_H
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#include "mxunknown100dc6b0.h"
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// VTABLE 0x100dc6e0
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class MxUnknown100dc6e0 : public MxUnknown100dc6b0
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{
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public:
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MxUnknown100dc6e0();
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virtual ~MxUnknown100dc6e0() override;
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protected:
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void Init();
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int m_unk2c;
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};
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#endif // MXUNKNOWN100DC6E0_H
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