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Partial implementation of LegoGameState::SwitchArea (#547)
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@@ -66,6 +66,7 @@ public:
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inline LegoCameraController* GetCamera() { return m_cameraController; }
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inline undefined4 GetUnknown0xec() { return m_unk0xec; }
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inline MxCoreSet& GetUnknown0xd0() { return m_set0xd0; }
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MxBool PresentersPending();
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void Remove(MxCore* p_object);
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