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Implement ExtraActor vftable and passthrough methods (#735)
* Implement ExtraActor vftable and passthrough methods * Remove unused param names
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@@ -3,38 +3,52 @@
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#include "legoanimactor.h"
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/*
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VTABLE: LEGO1 0x100d6c00 LegoAnimActor
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VTABLE: LEGO1 0x100d6c10 LegoPathActor
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VTABLE: LEGO1 0x100d6cdc LegoExtraActor
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*/
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// VTABLE: LEGO1 0x100d6c00 LegoAnimActor
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// VTABLE: LEGO1 0x100d6c10 LegoPathActor
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// VTABLE: LEGO1 0x100d6cdc LegoExtraActor
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// SIZE 0x1dc
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class LegoExtraActor : public virtual LegoAnimActor {
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public:
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LegoExtraActor();
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~LegoExtraActor() override;
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// FUNCTION: LEGO1 0x1002b7a0
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// FUNCTION: LEGO1 0x1002b7b0
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inline const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f3204
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return "LegoExtraActor";
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}
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// FUNCTION: LEGO1 0x1002b7c0
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// FUNCTION: LEGO1 0x1002b7d0
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inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, LegoExtraActor::ClassName()) || LegoAnimActor::IsA(p_name);
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}
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void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
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void VTable0x68(Mx3DPointFloat& p_point1, Mx3DPointFloat& p_point2, Mx3DPointFloat& p_point3)
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override; // vtable+0x68
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void VTable0x6c() override; // vtable+0x6c
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void VTable0x70(float) override; // vtable+0x70
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void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
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MxS32 VTable0x90() override; // vtable+0x90
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MxS32 VTable0x94() override; // vtable+0x94
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void VTable0x9c() override; // vtable+0x9c
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void VTable0xa4() override; // vtable+0xa4
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void VTable0xc4() override; // vtable+0xc4
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virtual MxResult FUN_1002aae0();
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// SYNTHETIC: LEGO1 0x1002b760
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// LegoExtraActor::`scalar deleting destructor'
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private:
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undefined4 m_unk0x08; // 0x08
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undefined m_unk0x0c; // 0x0c
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undefined m_unk0x0d; // 0x0d
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undefined m_unk0x0e; // 0x0e
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undefined4 m_unk0x10; // 0x10
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undefined m_unk0x14; // 0x14
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MxU8 m_unk0x14; // 0x14
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MxMatrix m_unk0x18; // 0x18
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undefined4 m_unk0x60; // 0x60
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undefined4 m_unk0x64; // 0x64
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