Implement ExtraActor vftable and passthrough methods (#735)

* Implement ExtraActor vftable and passthrough methods

* Remove unused param names
This commit is contained in:
Nathan M Gilbert
2024-03-26 19:24:01 -04:00
committed by GitHub
parent 4e9dbfe331
commit 32bc6c4264
9 changed files with 103 additions and 36 deletions

View File

@@ -27,13 +27,12 @@ public:
return !strcmp(p_name, LegoRaceActor::ClassName()) || LegoAnimActor::IsA(p_name);
}
void ParseAction(char*) override; // vtable+0x20
void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
void VTable0x68() override; // vtable+0x68
void VTable0x70(float p_float) override; // vtable+0x70
void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
MxS32 VTable0x90() override; // vtable+0x90
MxS32 VTable0x94() override; // vtable+0x94
void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
void VTable0x68(Mx3DPointFloat&, Mx3DPointFloat&, Mx3DPointFloat&) override; // vtable+0x68
void VTable0x70(float p_float) override; // vtable+0x70
void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
MxS32 VTable0x90() override; // vtable+0x90
MxS32 VTable0x94() override; // vtable+0x94
// FUNCTION: LEGO1 0x10014aa0
virtual MxResult FUN_10014aa0() { return SUCCESS; }