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Implement/match LegoWorld::ActorExists (#1330)
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@@ -138,6 +138,9 @@ public:
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MxFloat& p_param5
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);
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// FUNCTION: BETA10 0x100e0160
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MxBool ActorExists(LegoPathActor* p_actor) { return m_actors.find(p_actor) == m_actors.end() ? FALSE : TRUE; }
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static MxResult Init();
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static MxResult Reset();
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