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Implement/match LegoWorld::ActorExists
(#1330)
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@@ -101,6 +101,7 @@ public:
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Vector3& p_direction
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);
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void RemoveActor(LegoPathActor* p_actor);
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MxBool ActorExists(LegoPathActor* p_actor);
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void FUN_1001fda0(LegoAnimPresenter* p_presenter);
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void FUN_1001fe90(LegoAnimPresenter* p_presenter);
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LegoPathBoundary* FindPathBoundary(const char* p_name);
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