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Name state field, getter and setter in Act1State (#1621)
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@@ -45,7 +45,7 @@ MxLong BumpBouy::Notify(MxParam& p_param)
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Act1State* isleState = (Act1State*) GameState()->GetState("Act1State");
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assert(isleState);
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isleState->m_unk0x018 = 5;
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isleState->m_state = Act1State::e_transitionToJetski;
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Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
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assert(isle);
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