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Name state field, getter and setter in Act1State (#1621)
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@@ -952,7 +952,7 @@ void LegoGameState::SwitchArea(Area p_area)
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Act1State* state = (Act1State*) GameState()->GetState("Act1State");
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LoadIsle();
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if (state->GetUnknown18() == 7) {
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if (state->GetState() == Act1State::e_transitionToTowtrack) {
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VideoManager()->Get3DManager()->SetFrustrum(90, 0.1f, 250.0f);
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}
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else {
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