mirror of
https://github.com/isledecomp/isle.git
synced 2025-10-23 16:34:06 +00:00
Name state field, getter and setter in Act1State (#1621)
This commit is contained in:
@@ -34,6 +34,21 @@ public:
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c_floor3
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};
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enum {
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e_none = 0,
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e_initial = 1,
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e_elevator = 2,
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e_pizza = 3,
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e_helicopter = 4,
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e_transitionToJetski = 5,
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e_transitionToRacecar = 6,
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e_transitionToTowtrack = 7,
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e_towtrack = 8,
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e_transitionToAmbulance = 9,
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e_ambulance = 10,
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e_jukebox = 11,
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};
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Act1State();
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// FUNCTION: LEGO1 0x100338a0
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@@ -58,11 +73,11 @@ public:
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void RemoveActors();
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void PlaceActors();
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MxU32 GetUnknown18() { return m_unk0x018; }
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MxU32 GetState() { return m_state; }
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ElevatorFloor GetElevatorFloor() { return (ElevatorFloor) m_elevFloor; }
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MxU8 GetUnknown21() { return m_unk0x021; }
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void SetUnknown18(MxU32 p_unk0x18) { m_unk0x018 = p_unk0x18; }
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void SetState(MxU32 p_state) { m_state = p_state; }
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void SetElevatorFloor(ElevatorFloor p_elevFloor) { m_elevFloor = p_elevFloor; }
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void SetUnknown21(MxU8 p_unk0x21) { m_unk0x021 = p_unk0x21; }
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@@ -73,7 +88,7 @@ public:
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Playlist m_cptClickDialogue; // 0x008
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IsleScript::Script m_currentCptClickDialogue; // 0x014
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MxU32 m_unk0x018; // 0x018
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MxU32 m_state; // 0x018
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MxS16 m_elevFloor; // 0x01c
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MxBool m_unk0x01e; // 0x01e
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MxBool m_unk0x01f; // 0x01f
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@@ -364,7 +364,7 @@ MxLong Ambulance::HandlePathStruct(LegoPathStructNotificationParam& p_param)
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// FUNCTION: BETA10 0x10023506
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MxLong Ambulance::HandleClick()
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{
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if (((Act1State*) GameState()->GetState("Act1State"))->m_unk0x018 != 10) {
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if (((Act1State*) GameState()->GetState("Act1State"))->m_state != Act1State::e_ambulance) {
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return 1;
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}
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@@ -575,7 +575,7 @@ void Ambulance::Reset()
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{
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StopAction(m_lastAction);
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BackgroundAudioManager()->RaiseVolume();
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((Act1State*) GameState()->GetState("Act1State"))->m_unk0x018 = 0;
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((Act1State*) GameState()->GetState("Act1State"))->m_state = Act1State::e_none;
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m_state->m_state = AmbulanceMissionState::e_ready;
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m_atBeachTask = 0;
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m_atPoliceTask = 0;
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@@ -53,7 +53,7 @@ MxLong InfoCenterEntity::HandleClick(LegoEventNotificationParam& p_param)
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isle->SetDestLocation(LegoGameState::Area::e_infomain);
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Act1State* act1state = (Act1State*) GameState()->GetState("Act1State");
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act1state->SetUnknown18(0);
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act1state->SetState(Act1State::e_none);
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break;
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}
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case LegoGameState::Act::e_act2: {
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@@ -83,8 +83,8 @@ MxLong GasStationEntity::HandleClick(LegoEventNotificationParam& p_param)
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if (CanExit()) {
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Act1State* state = (Act1State*) GameState()->GetState("Act1State");
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if (state->GetUnknown18() != 8) {
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state->SetUnknown18(0);
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if (state->GetState() != Act1State::e_towtrack) {
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state->SetState(Act1State::e_none);
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if (UserActor()->GetActorId() != GameState()->GetActorId()) {
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((IslePathActor*) UserActor())->Exit();
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@@ -107,8 +107,8 @@ MxLong HospitalEntity::HandleClick(LegoEventNotificationParam& p_param)
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if (CanExit()) {
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Act1State* act1State = (Act1State*) GameState()->GetState("Act1State");
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if (act1State->GetUnknown18() != 10) {
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act1State->SetUnknown18(0);
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if (act1State->GetState() != Act1State::e_ambulance) {
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act1State->SetState(Act1State::e_none);
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if (UserActor()->GetActorId() != GameState()->GetActorId()) {
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((IslePathActor*) UserActor())->Exit();
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@@ -131,8 +131,8 @@ MxLong PoliceEntity::HandleClick(LegoEventNotificationParam& p_param)
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if (CanExit()) {
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Act1State* state = (Act1State*) GameState()->GetState("Act1State");
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if (state->GetUnknown18() != 10) {
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state->SetUnknown18(0);
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if (state->GetState() != Act1State::e_ambulance) {
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state->SetState(Act1State::e_none);
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if (UserActor()->GetActorId() != GameState()->GetActorId()) {
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((IslePathActor*) UserActor())->Exit();
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@@ -154,7 +154,7 @@ MxLong BeachHouseEntity::HandleClick(LegoEventNotificationParam& p_param)
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{
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if (CanExit()) {
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Act1State* state = (Act1State*) GameState()->GetState("Act1State");
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state->SetUnknown18(0);
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state->SetState(Act1State::e_none);
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if (UserActor()->GetActorId() != GameState()->GetActorId()) {
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((IslePathActor*) UserActor())->Exit();
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@@ -175,7 +175,7 @@ MxLong RaceStandsEntity::HandleClick(LegoEventNotificationParam& p_param)
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{
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if (CanExit()) {
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Act1State* state = (Act1State*) GameState()->GetState("Act1State");
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state->SetUnknown18(0);
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state->SetState(Act1State::e_none);
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if (UserActor()->GetActorId() != GameState()->GetActorId()) {
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((IslePathActor*) UserActor())->Exit();
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@@ -45,7 +45,7 @@ MxLong BumpBouy::Notify(MxParam& p_param)
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Act1State* isleState = (Act1State*) GameState()->GetState("Act1State");
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assert(isleState);
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isleState->m_unk0x018 = 5;
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isleState->m_state = Act1State::e_transitionToJetski;
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Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
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assert(isle);
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@@ -214,7 +214,7 @@ MxLong Helicopter::HandleControl(LegoControlManagerNotificationParam& p_param)
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Act1State* act1State = (Act1State*) GameState()->GetState("Act1State");
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assert(act1State);
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if (m_state->m_unk0x08 == 0) {
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act1State->m_unk0x018 = 4;
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act1State->m_state = Act1State::e_helicopter;
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m_state->m_unk0x08 = 1;
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m_world->RemoveActor(this);
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InvokeAction(Extra::ActionType::e_start, script, IsleScript::c_HelicopterTakeOff_Anim, NULL);
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@@ -318,7 +318,7 @@ MxLong Helicopter::HandleEndAnim(LegoEndAnimNotificationParam& p_param)
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if (GameState()->GetCurrentAct() == LegoGameState::e_act1) {
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Act1State* act1State = (Act1State*) GameState()->GetState("Act1State");
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assert(act1State);
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act1State->m_unk0x018 = 4;
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act1State->m_state = Act1State::e_helicopter;
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SpawnPlayer(
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LegoGameState::e_unk42,
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TRUE,
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@@ -359,7 +359,7 @@ MxLong Helicopter::HandleEndAnim(LegoEndAnimNotificationParam& p_param)
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if (GameState()->GetCurrentAct() == LegoGameState::e_act1) {
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Act1State* act1State = (Act1State*) GameState()->GetState("Act1State");
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assert(act1State);
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act1State->m_unk0x018 = 0;
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act1State->m_state = Act1State::e_none;
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SpawnPlayer(
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LegoGameState::e_unk41,
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TRUE,
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@@ -162,7 +162,7 @@ void Jetski::ActivateSceneActions()
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PlayMusic(JukeboxScript::c_JetskiRace_Music);
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Act1State* act1state = (Act1State*) GameState()->GetState("Act1State");
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if (!act1state->m_unk0x018) {
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if (!act1state->m_state) {
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if (act1state->m_unk0x022) {
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PlayCamAnim(this, FALSE, 68, TRUE);
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}
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@@ -182,7 +182,7 @@ void Pizza::FUN_10038220(IsleScript::Script p_objectId)
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AnimationManager()->FUN_10064740(NULL);
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m_mission = m_state->GetMission(GameState()->GetActorId());
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m_state->m_unk0x0c = 1;
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m_act1state->m_unk0x018 = 3;
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m_act1state->m_state = Act1State::e_pizza;
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m_mission->m_startTime = INT_MIN;
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g_isleFlags &= ~Isle::c_playMusic;
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AnimationManager()->EnableCamAnims(FALSE);
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@@ -200,7 +200,7 @@ void Pizza::FUN_100382b0()
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InvokeAction(Extra::e_stop, *g_isleScript, m_speechAction, NULL);
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}
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m_act1state->m_unk0x018 = 0;
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m_act1state->m_state = Act1State::e_none;
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m_state->m_unk0x0c = 0;
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UserActor()->SetActorState(LegoPathActor::c_initial);
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g_isleFlags |= Isle::c_playMusic;
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@@ -245,7 +245,7 @@ MxLong Pizza::HandleClick()
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}
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if (m_state->m_unk0x0c == 2) {
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m_act1state->m_unk0x018 = 3;
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m_act1state->m_state = Act1State::e_pizza;
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if (m_skateBoard == NULL) {
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m_skateBoard = (SkateBoard*) m_world->Find(m_atomId, IsleScript::c_SkateBoard_Actor);
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@@ -558,7 +558,7 @@ MxLong Pizza::HandleEndAction(MxEndActionNotificationParam& p_param)
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break;
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case 8:
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if (m_state->GetPlayedAction() == objectId) {
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m_act1state->m_unk0x018 = 0;
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m_act1state->m_state = Act1State::e_none;
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m_state->m_unk0x0c = 0;
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GameState()->m_currentArea = LegoGameState::e_isle;
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TickleManager()->UnregisterClient(this);
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@@ -56,7 +56,7 @@ MxResult SkateBoard::Create(MxDSAction& p_dsAction)
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// FUNCTION: LEGO1 0x10010050
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void SkateBoard::Exit()
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{
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if (m_act1state->m_unk0x018 == 3) {
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if (m_act1state->m_state == Act1State::e_pizza) {
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Pizza* pizza = (Pizza*) CurrentWorld()->Find(*g_isleScript, IsleScript::c_Pizza_Actor);
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pizza->StopActions();
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pizza->FUN_100382b0();
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@@ -75,7 +75,7 @@ MxLong SkateBoard::HandleClick()
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{
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Act1State* state = (Act1State*) GameState()->GetState("Act1State");
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if (!CanExit() && state->m_unk0x018 != 3) {
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if (!CanExit() && state->m_state != Act1State::e_pizza) {
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return 1;
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}
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@@ -148,7 +148,7 @@ MxLong SkateBoard::HandleNotification0()
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// FUNCTION: LEGO1 0x10010510
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void SkateBoard::ActivateSceneActions()
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{
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if (m_act1state->m_unk0x018 != 3) {
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if (m_act1state->m_state != Act1State::e_pizza) {
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PlayMusic(JukeboxScript::c_BeachBlvd_Music);
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if (!m_act1state->m_unk0x022) {
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@@ -272,7 +272,7 @@ MxLong TowTrack::HandleEndAction(MxEndActionNotificationParam& p_param)
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m_state->UpdateScore(LegoState::e_yellow, m_actorId);
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}
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else if (objectId == IsleScript::c_wgs098nu_RunAnim || objectId == IsleScript::c_wgs099nu_RunAnim || objectId == IsleScript::c_wgs100nu_RunAnim || objectId == IsleScript::c_wgs101nu_RunAnim || objectId == IsleScript::c_wgs102nu_RunAnim || objectId == IsleScript::c_wgs085nu_RunAnim || objectId == IsleScript::c_wgs086nu_RunAnim || objectId == IsleScript::c_wgs087nu_RunAnim || objectId == IsleScript::c_wgs088nu_RunAnim || objectId == IsleScript::c_wgs089nu_RunAnim || objectId == IsleScript::c_wgs091nu_RunAnim || objectId == IsleScript::c_wgs092nu_RunAnim || objectId == IsleScript::c_wgs093nu_RunAnim || objectId == IsleScript::c_wgs094nu_RunAnim || objectId == IsleScript::c_wgs095nu_RunAnim) {
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((Act1State*) GameState()->GetState("Act1State"))->m_unk0x018 = 0;
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((Act1State*) GameState()->GetState("Act1State"))->m_state = Act1State::e_none;
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AnimationManager()->FUN_1005f6d0(TRUE);
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g_isleFlags |= Isle::c_playMusic;
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AnimationManager()->EnableCamAnims(TRUE);
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@@ -403,7 +403,7 @@ MxLong TowTrack::HandlePathStruct(LegoPathStructNotificationParam& p_param)
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// FUNCTION: LEGO1 0x1004d690
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MxLong TowTrack::HandleClick()
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{
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if (((Act1State*) GameState()->GetState("Act1State"))->m_unk0x018 != 8) {
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if (((Act1State*) GameState()->GetState("Act1State"))->m_state != Act1State::e_towtrack) {
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return 1;
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}
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@@ -549,7 +549,7 @@ void TowTrack::FUN_1004dbe0()
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InvokeAction(Extra::e_stop, *g_isleScript, m_lastAction, NULL);
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}
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((Act1State*) GameState()->GetState("Act1State"))->m_unk0x018 = 0;
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((Act1State*) GameState()->GetState("Act1State"))->m_state = Act1State::e_none;
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m_state->m_unk0x08 = 0;
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g_isleFlags |= Isle::c_playMusic;
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AnimationManager()->EnableCamAnims(TRUE);
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@@ -952,7 +952,7 @@ void LegoGameState::SwitchArea(Area p_area)
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Act1State* state = (Act1State*) GameState()->GetState("Act1State");
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LoadIsle();
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if (state->GetUnknown18() == 7) {
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if (state->GetState() == Act1State::e_transitionToTowtrack) {
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VideoManager()->Get3DManager()->SetFrustrum(90, 0.1f, 250.0f);
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}
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else {
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@@ -583,9 +583,10 @@ MxBool CanExit()
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GameState()->m_currentArea != LegoGameState::e_polidoor) {
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if (UserActor() == NULL || !UserActor()->IsA("TowTrack")) {
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if (UserActor() == NULL || !UserActor()->IsA("Ambulance")) {
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MxU32 unk0x18 = act1State->GetUnknown18();
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MxU32 mission = act1State->GetState();
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if (unk0x18 != 10 && unk0x18 != 8 && unk0x18 != 3) {
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if (mission != Act1State::e_ambulance && mission != Act1State::e_towtrack &&
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mission != Act1State::e_pizza) {
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return TRUE;
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}
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}
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@@ -95,7 +95,7 @@ MxResult CarRace::Create(MxDSAction& p_dsAction)
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m_raceState = raceState;
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m_act1State->m_unk0x018 = 6;
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m_act1State->m_state = Act1State::e_transitionToRacecar;
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m_unk0x144 = -1;
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m_unk0x148 = -1;
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m_unk0x14c = -1;
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@@ -339,7 +339,7 @@ MxLong CarRace::HandleControl(LegoControlManagerNotificationParam& p_param)
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switch (p_param.m_clickedObjectId) {
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case 3:
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InvokeAction(Extra::e_stop, *g_carraceScript, CarraceScript::c_irtx08ra_PlayWav, NULL);
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m_act1State->m_unk0x018 = 0;
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m_act1State->m_state = Act1State::e_none;
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VariableTable()->SetVariable(g_raceState, "");
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VariableTable()->SetVariable(g_strHIT_WALL_SOUND, "");
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NavController()->SetDeadZone(NavController()->GetDefaultDeadZone());
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@@ -351,7 +351,7 @@ MxLong CarRace::HandleControl(LegoControlManagerNotificationParam& p_param)
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break;
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case 98:
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InvokeAction(Extra::e_stop, *g_carraceScript, CarraceScript::c_irtx08ra_PlayWav, NULL);
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m_act1State->m_unk0x018 = 0;
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m_act1State->m_state = Act1State::e_none;
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VariableTable()->SetVariable(g_raceState, "");
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VariableTable()->SetVariable(g_strHIT_WALL_SOUND, "");
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NavController()->SetDeadZone(NavController()->GetDefaultDeadZone());
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@@ -413,7 +413,7 @@ MxBool CarRace::Escape()
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AnimationManager()->FUN_10061010(FALSE);
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DeleteObjects(&m_atomId, 500, 999);
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m_act1State->m_unk0x018 = 0;
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m_act1State->m_state = Act1State::e_none;
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VariableTable()->SetVariable(g_strHIT_WALL_SOUND, "");
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VariableTable()->SetVariable(g_raceState, "");
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@@ -127,7 +127,7 @@ MxLong JetskiRace::HandleControl(LegoControlManagerNotificationParam& p_param)
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if (p_param.m_unk0x28 == 1) {
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switch (p_param.m_clickedObjectId) {
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case JetraceScript::c_JetskiArms_Ctl:
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m_act1State->m_unk0x018 = 0;
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m_act1State->m_state = Act1State::e_none;
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VariableTable()->SetVariable(g_raceState, "");
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VariableTable()->SetVariable(g_strHIT_WALL_SOUND, "");
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LegoRaceCar::InitYouCantStopSound();
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@@ -135,7 +135,7 @@ MxLong JetskiRace::HandleControl(LegoControlManagerNotificationParam& p_param)
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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break;
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case JetraceScript::c_JetskiInfo_Ctl:
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m_act1State->m_unk0x018 = 0;
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m_act1State->m_state = Act1State::e_none;
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VariableTable()->SetVariable(g_raceState, "");
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VariableTable()->SetVariable(g_strHIT_WALL_SOUND, "");
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LegoRaceCar::InitYouCantStopSound();
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@@ -288,7 +288,7 @@ MxBool JetskiRace::Escape()
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{
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AnimationManager()->FUN_10061010(FALSE);
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DeleteObjects(&m_atomId, 500, 999);
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m_act1State->m_unk0x018 = 0;
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m_act1State->m_state = Act1State::e_none;
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VariableTable()->SetVariable(g_raceState, "");
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VariableTable()->SetVariable(g_strHIT_WALL_SOUND, "");
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m_destLocation = LegoGameState::e_infomain;
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@@ -328,7 +328,7 @@ MxLong GasStation::HandleEndAction(MxEndActionNotificationParam& p_param)
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break;
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case GasStationState::e_afterAcceptingQuest:
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m_state->m_state = GasStationState::e_beforeExitingForQuest;
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((Act1State*) GameState()->GetState("Act1State"))->m_unk0x018 = 7;
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((Act1State*) GameState()->GetState("Act1State"))->m_state = Act1State::e_transitionToTowtrack;
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m_destLocation = LegoGameState::e_garageExited;
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m_radio.Stop();
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BackgroundAudioManager()->Stop();
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||||
|
@@ -365,7 +365,7 @@ MxLong Hospital::HandleEndAction(MxEndActionNotificationParam& p_param)
|
||||
case HospitalState::e_afterAcceptingQuest:
|
||||
m_hospitalState->m_state = HospitalState::e_beforeEnteringAmbulance;
|
||||
act1State = (Act1State*) GameState()->GetState("Act1State");
|
||||
act1State->SetUnknown18(9);
|
||||
act1State->SetState(Act1State::e_transitionToAmbulance);
|
||||
case HospitalState::e_exitToFront:
|
||||
if (m_exited == FALSE) {
|
||||
m_exited = TRUE;
|
||||
@@ -419,7 +419,7 @@ MxLong Hospital::HandleButtonDown(LegoControlManagerNotificationParam& p_param)
|
||||
Act1State* act1State = (Act1State*) GameState()->GetState("Act1State");
|
||||
assert(act1State);
|
||||
|
||||
act1State->m_unk0x018 = 9;
|
||||
act1State->m_state = Act1State::e_transitionToAmbulance;
|
||||
|
||||
m_destLocation = LegoGameState::e_hospitalExited;
|
||||
DeleteObjects(
|
||||
|
@@ -142,11 +142,11 @@ MxLong Isle::Notify(MxParam& p_param)
|
||||
break;
|
||||
case c_notificationButtonUp:
|
||||
case c_notificationButtonDown:
|
||||
switch (m_act1state->m_unk0x018) {
|
||||
case 3:
|
||||
switch (m_act1state->m_state) {
|
||||
case Act1State::e_pizza:
|
||||
result = m_pizza->Notify(p_param);
|
||||
break;
|
||||
case 10:
|
||||
case Act1State::e_ambulance:
|
||||
result = m_ambulance->Notify(p_param);
|
||||
break;
|
||||
}
|
||||
@@ -155,14 +155,14 @@ MxLong Isle::Notify(MxParam& p_param)
|
||||
result = HandleControl((LegoControlManagerNotificationParam&) p_param);
|
||||
break;
|
||||
case c_notificationEndAnim:
|
||||
switch (m_act1state->m_unk0x018) {
|
||||
case 4:
|
||||
switch (m_act1state->m_state) {
|
||||
case Act1State::e_helicopter:
|
||||
result = UserActor()->Notify(p_param);
|
||||
break;
|
||||
case 8:
|
||||
case Act1State::e_towtrack:
|
||||
result = m_towtrack->Notify(p_param);
|
||||
break;
|
||||
case 10:
|
||||
case Act1State::e_ambulance:
|
||||
result = m_ambulance->Notify(p_param);
|
||||
break;
|
||||
}
|
||||
@@ -187,18 +187,18 @@ MxLong Isle::HandleEndAction(MxEndActionNotificationParam& p_param)
|
||||
{
|
||||
MxLong result;
|
||||
|
||||
switch (m_act1state->m_unk0x018) {
|
||||
case 2:
|
||||
switch (m_act1state->m_state) {
|
||||
case Act1State::e_elevator:
|
||||
HandleElevatorEndAction();
|
||||
result = 1;
|
||||
break;
|
||||
case 3:
|
||||
case Act1State::e_pizza:
|
||||
result = m_pizza->Notify(p_param);
|
||||
break;
|
||||
case 8:
|
||||
case Act1State::e_towtrack:
|
||||
result = m_towtrack->Notify(p_param);
|
||||
break;
|
||||
case 10:
|
||||
case Act1State::e_ambulance:
|
||||
result = m_ambulance->Notify(p_param);
|
||||
break;
|
||||
default:
|
||||
@@ -241,12 +241,12 @@ void Isle::HandleElevatorEndAction()
|
||||
case Act1State::c_floor1:
|
||||
m_destLocation = LegoGameState::e_infomain;
|
||||
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
|
||||
m_act1state->m_unk0x018 = 0;
|
||||
m_act1state->m_state = Act1State::e_none;
|
||||
break;
|
||||
case Act1State::c_floor2:
|
||||
if (m_act1state->m_unk0x01e) {
|
||||
m_act1state->m_unk0x01e = FALSE;
|
||||
m_act1state->m_unk0x018 = 0;
|
||||
m_act1state->m_state = Act1State::e_none;
|
||||
InputManager()->EnableInputProcessing();
|
||||
}
|
||||
else {
|
||||
@@ -258,7 +258,7 @@ void Isle::HandleElevatorEndAction()
|
||||
case Act1State::c_floor3:
|
||||
m_destLocation = LegoGameState::e_elevopen;
|
||||
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
|
||||
m_act1state->m_unk0x018 = 0;
|
||||
m_act1state->m_state = Act1State::e_none;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -270,7 +270,7 @@ void Isle::ReadyWorld()
|
||||
|
||||
if (m_act1state->GetUnknown21()) {
|
||||
GameState()->SwitchArea(LegoGameState::e_infomain);
|
||||
m_act1state->SetUnknown18(0);
|
||||
m_act1state->SetState(Act1State::e_none);
|
||||
m_act1state->SetUnknown21(0);
|
||||
}
|
||||
else if (GameState()->GetLoadedAct() != LegoGameState::e_act1) {
|
||||
@@ -289,7 +289,7 @@ MxLong Isle::HandleControl(LegoControlManagerNotificationParam& p_param)
|
||||
|
||||
switch (p_param.m_clickedObjectId) {
|
||||
case IsleScript::c_ElevRide_Info_Ctl:
|
||||
m_act1state->m_unk0x018 = 2;
|
||||
m_act1state->m_state = Act1State::e_elevator;
|
||||
|
||||
switch (m_act1state->m_elevFloor) {
|
||||
case Act1State::c_floor1:
|
||||
@@ -309,7 +309,7 @@ MxLong Isle::HandleControl(LegoControlManagerNotificationParam& p_param)
|
||||
m_act1state->m_elevFloor = Act1State::c_floor1;
|
||||
break;
|
||||
case IsleScript::c_ElevRide_Two_Ctl:
|
||||
m_act1state->m_unk0x018 = 2;
|
||||
m_act1state->m_state = Act1State::e_elevator;
|
||||
|
||||
switch (m_act1state->m_elevFloor) {
|
||||
case Act1State::c_floor1:
|
||||
@@ -329,7 +329,7 @@ MxLong Isle::HandleControl(LegoControlManagerNotificationParam& p_param)
|
||||
m_act1state->m_elevFloor = Act1State::c_floor2;
|
||||
break;
|
||||
case IsleScript::c_ElevRide_Three_Ctl:
|
||||
m_act1state->m_unk0x018 = 2;
|
||||
m_act1state->m_state = Act1State::e_elevator;
|
||||
|
||||
switch (m_act1state->m_elevFloor) {
|
||||
case Act1State::c_floor1:
|
||||
@@ -478,14 +478,14 @@ MxLong Isle::HandlePathStruct(LegoPathStructNotificationParam& p_param)
|
||||
}
|
||||
}
|
||||
|
||||
switch (m_act1state->m_unk0x018) {
|
||||
case 3:
|
||||
switch (m_act1state->m_state) {
|
||||
case Act1State::e_pizza:
|
||||
result = m_pizza->Notify(p_param);
|
||||
break;
|
||||
case 8:
|
||||
case Act1State::e_towtrack:
|
||||
result = m_towtrack->Notify(p_param);
|
||||
break;
|
||||
case 10:
|
||||
case Act1State::e_ambulance:
|
||||
result = m_ambulance->Notify(p_param);
|
||||
break;
|
||||
}
|
||||
@@ -502,7 +502,7 @@ MxLong Isle::HandlePathStruct(LegoPathStructNotificationParam& p_param)
|
||||
result = 1;
|
||||
break;
|
||||
case 0x131:
|
||||
if (m_act1state->m_unk0x018 != 10) {
|
||||
if (m_act1state->m_state != Act1State::e_ambulance) {
|
||||
AnimationManager()->FUN_10064740(NULL);
|
||||
}
|
||||
result = 1;
|
||||
@@ -558,7 +558,7 @@ void Isle::Enable(MxBool p_enable)
|
||||
|
||||
EnableAnimations(TRUE);
|
||||
|
||||
if (m_act1state->m_unk0x018 == 0) {
|
||||
if (m_act1state->m_state == Act1State::e_none) {
|
||||
MxS32 locations[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10};
|
||||
|
||||
for (MxU32 i = 0; i < 5; i++) {
|
||||
@@ -595,7 +595,7 @@ void Isle::Enable(MxBool p_enable)
|
||||
break;
|
||||
case LegoGameState::e_jetrace2:
|
||||
if (((JetskiRaceState*) GameState()->GetState("JetskiRaceState"))->m_unk0x28 == 2) {
|
||||
m_act1state->m_unk0x018 = 5;
|
||||
m_act1state->m_state = Act1State::e_transitionToJetski;
|
||||
}
|
||||
|
||||
PlaceActor(UserActor());
|
||||
@@ -704,10 +704,10 @@ void Isle::Enable(MxBool p_enable)
|
||||
break;
|
||||
}
|
||||
|
||||
switch (m_act1state->m_unk0x018) {
|
||||
case 0:
|
||||
case 1:
|
||||
m_act1state->m_unk0x018 = 0;
|
||||
switch (m_act1state->m_state) {
|
||||
case Act1State::e_none:
|
||||
case Act1State::e_initial:
|
||||
m_act1state->m_state = Act1State::e_none;
|
||||
|
||||
if (GameState()->m_currentArea == LegoGameState::e_pizzeriaExterior) {
|
||||
AnimationManager()->FUN_10064740(NULL);
|
||||
@@ -728,7 +728,7 @@ void Isle::Enable(MxBool p_enable)
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 5: {
|
||||
case Act1State::e_transitionToJetski: {
|
||||
((IslePathActor*) UserActor())
|
||||
->SpawnPlayer(
|
||||
LegoGameState::e_jetrace2,
|
||||
@@ -756,12 +756,12 @@ void Isle::Enable(MxBool p_enable)
|
||||
->FUN_10060dc0(script, NULL, TRUE, LegoAnimationManager::e_unk1, NULL, FALSE, FALSE, TRUE, FALSE);
|
||||
}
|
||||
|
||||
m_act1state->m_unk0x018 = 0;
|
||||
m_act1state->m_state = Act1State::e_none;
|
||||
EnableAnimations(FALSE);
|
||||
AnimationManager()->FUN_10064670(NULL);
|
||||
break;
|
||||
}
|
||||
case 6: {
|
||||
case Act1State::e_transitionToRacecar: {
|
||||
GameState()->m_currentArea = LegoGameState::e_carraceExterior;
|
||||
((IslePathActor*) UserActor())
|
||||
->SpawnPlayer(
|
||||
@@ -790,12 +790,12 @@ void Isle::Enable(MxBool p_enable)
|
||||
->FUN_10060dc0(script, NULL, TRUE, LegoAnimationManager::e_unk1, NULL, FALSE, FALSE, TRUE, FALSE);
|
||||
}
|
||||
|
||||
m_act1state->m_unk0x018 = 0;
|
||||
m_act1state->m_state = Act1State::e_none;
|
||||
EnableAnimations(TRUE);
|
||||
break;
|
||||
}
|
||||
case 7:
|
||||
m_act1state->m_unk0x018 = 8;
|
||||
case Act1State::e_transitionToTowtrack:
|
||||
m_act1state->m_state = Act1State::e_towtrack;
|
||||
|
||||
AnimationManager()->FUN_1005f6d0(FALSE);
|
||||
AnimationManager()->EnableCamAnims(FALSE);
|
||||
@@ -803,8 +803,8 @@ void Isle::Enable(MxBool p_enable)
|
||||
g_isleFlags &= ~c_playMusic;
|
||||
m_towtrack->FUN_1004dab0();
|
||||
break;
|
||||
case 9:
|
||||
m_act1state->m_unk0x018 = 10;
|
||||
case Act1State::e_transitionToAmbulance:
|
||||
m_act1state->m_state = Act1State::e_ambulance;
|
||||
|
||||
AnimationManager()->FUN_1005f6d0(FALSE);
|
||||
AnimationManager()->EnableCamAnims(FALSE);
|
||||
@@ -813,7 +813,7 @@ void Isle::Enable(MxBool p_enable)
|
||||
m_ambulance->Init();
|
||||
break;
|
||||
case 11:
|
||||
m_act1state->m_unk0x018 = 0;
|
||||
m_act1state->m_state = Act1State::e_none;
|
||||
((IslePathActor*) UserActor())
|
||||
->SpawnPlayer(
|
||||
LegoGameState::e_jukeboxExterior,
|
||||
@@ -828,17 +828,17 @@ void Isle::Enable(MxBool p_enable)
|
||||
|
||||
SetAppCursor(e_cursorArrow);
|
||||
|
||||
if (m_act1state->m_unk0x018 != 8 &&
|
||||
(m_act1state->m_unk0x018 != 0 || GameState()->m_currentArea != LegoGameState::e_elevride) &&
|
||||
(m_act1state->m_unk0x018 != 0 || GameState()->m_currentArea != LegoGameState::e_polidoor) &&
|
||||
(m_act1state->m_unk0x018 != 0 || GameState()->m_currentArea != LegoGameState::e_garadoor) &&
|
||||
(m_act1state->m_unk0x018 != 0 || GameState()->m_currentArea != LegoGameState::e_bike) &&
|
||||
(m_act1state->m_unk0x018 != 0 || GameState()->m_currentArea != LegoGameState::e_dunecar) &&
|
||||
(m_act1state->m_unk0x018 != 0 || GameState()->m_currentArea != LegoGameState::e_motocycle) &&
|
||||
(m_act1state->m_unk0x018 != 0 || GameState()->m_currentArea != LegoGameState::e_copter) &&
|
||||
(m_act1state->m_unk0x018 != 0 || GameState()->m_currentArea != LegoGameState::e_jetski) &&
|
||||
(m_act1state->m_unk0x018 != 0 || GameState()->m_currentArea != LegoGameState::e_skateboard) &&
|
||||
(m_act1state->m_unk0x018 != 0 || GameState()->m_currentArea != LegoGameState::e_jetrace2)) {
|
||||
if (m_act1state->m_state != Act1State::e_towtrack &&
|
||||
(m_act1state->m_state != Act1State::e_none || GameState()->m_currentArea != LegoGameState::e_elevride) &&
|
||||
(m_act1state->m_state != Act1State::e_none || GameState()->m_currentArea != LegoGameState::e_polidoor) &&
|
||||
(m_act1state->m_state != Act1State::e_none || GameState()->m_currentArea != LegoGameState::e_garadoor) &&
|
||||
(m_act1state->m_state != Act1State::e_none || GameState()->m_currentArea != LegoGameState::e_bike) &&
|
||||
(m_act1state->m_state != Act1State::e_none || GameState()->m_currentArea != LegoGameState::e_dunecar) &&
|
||||
(m_act1state->m_state != Act1State::e_none || GameState()->m_currentArea != LegoGameState::e_motocycle) &&
|
||||
(m_act1state->m_state != Act1State::e_none || GameState()->m_currentArea != LegoGameState::e_copter) &&
|
||||
(m_act1state->m_state != Act1State::e_none || GameState()->m_currentArea != LegoGameState::e_jetski) &&
|
||||
(m_act1state->m_state != Act1State::e_none || GameState()->m_currentArea != LegoGameState::e_skateboard) &&
|
||||
(m_act1state->m_state != Act1State::e_none || GameState()->m_currentArea != LegoGameState::e_jetrace2)) {
|
||||
Disable(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
|
||||
}
|
||||
|
||||
@@ -897,7 +897,7 @@ MxLong Isle::HandleTransitionEnd()
|
||||
DeleteObjects(&m_atomId, IsleScript::c_Avo900Ps_PlayWav, IsleScript::c_Avo907Ps_PlayWav);
|
||||
|
||||
if (m_destLocation != LegoGameState::e_skateboard) {
|
||||
m_act1state->m_unk0x018 = 0;
|
||||
m_act1state->m_state = Act1State::e_none;
|
||||
}
|
||||
|
||||
switch (m_destLocation) {
|
||||
@@ -1023,7 +1023,7 @@ MxLong Isle::HandleTransitionEnd()
|
||||
break;
|
||||
case LegoGameState::e_ambulance:
|
||||
m_act1state->m_unk0x01f = TRUE;
|
||||
m_act1state->m_unk0x018 = 10;
|
||||
m_act1state->m_state = Act1State::e_ambulance;
|
||||
FUN_10032d30(IsleScript::c_AmbulanceFuelMeter, JukeboxScript::c_MusicTheme1, NULL, TRUE);
|
||||
|
||||
if (!m_act1state->m_unk0x01f) {
|
||||
@@ -1032,7 +1032,7 @@ MxLong Isle::HandleTransitionEnd()
|
||||
break;
|
||||
case LegoGameState::e_towtrack:
|
||||
m_act1state->m_unk0x01f = TRUE;
|
||||
m_act1state->m_unk0x018 = 8;
|
||||
m_act1state->m_state = Act1State::e_towtrack;
|
||||
FUN_10032d30(IsleScript::c_TowFuelMeter, JukeboxScript::c_MusicTheme1, NULL, TRUE);
|
||||
|
||||
if (!m_act1state->m_unk0x01f) {
|
||||
@@ -1167,7 +1167,7 @@ void Isle::CreateState()
|
||||
m_act1state = (Act1State*) GameState()->GetState("Act1State");
|
||||
if (!m_act1state) {
|
||||
m_act1state = (Act1State*) GameState()->CreateState("Act1State");
|
||||
m_act1state->m_unk0x018 = 0;
|
||||
m_act1state->m_state = Act1State::e_none;
|
||||
}
|
||||
|
||||
m_radio.CreateState();
|
||||
@@ -1193,20 +1193,20 @@ MxBool Isle::Escape()
|
||||
m_radio.Stop();
|
||||
BackgroundAudioManager()->Stop();
|
||||
|
||||
switch (m_act1state->m_unk0x018) {
|
||||
case 3:
|
||||
switch (m_act1state->m_state) {
|
||||
case Act1State::e_pizza:
|
||||
if (UserActor() != NULL) {
|
||||
m_pizza->StopActions();
|
||||
m_pizza->FUN_100382b0();
|
||||
}
|
||||
break;
|
||||
case 8:
|
||||
case Act1State::e_towtrack:
|
||||
if (UserActor() != NULL && !UserActor()->IsA("TowTrack")) {
|
||||
m_towtrack->StopActions();
|
||||
m_towtrack->FUN_1004dbe0();
|
||||
}
|
||||
break;
|
||||
case 10:
|
||||
case Act1State::e_ambulance:
|
||||
if (UserActor() != NULL && !UserActor()->IsA("Ambulance")) {
|
||||
m_ambulance->StopActions();
|
||||
m_ambulance->Reset();
|
||||
@@ -1239,7 +1239,7 @@ MxBool Isle::Escape()
|
||||
VariableTable()->SetVariable("VISIBILITY", "Show Gas");
|
||||
}
|
||||
|
||||
m_act1state->m_unk0x018 = 0;
|
||||
m_act1state->m_state = Act1State::e_none;
|
||||
m_destLocation = LegoGameState::e_infomain;
|
||||
return TRUE;
|
||||
}
|
||||
@@ -1247,21 +1247,21 @@ MxBool Isle::Escape()
|
||||
// FUNCTION: LEGO1 0x10033350
|
||||
void Isle::FUN_10033350()
|
||||
{
|
||||
if (m_act1state->m_unk0x018 == 10) {
|
||||
if (m_act1state->m_state == Act1State::e_ambulance) {
|
||||
if (UserActor() != NULL && !UserActor()->IsA("Ambulance")) {
|
||||
m_ambulance->StopActions();
|
||||
m_ambulance->Reset();
|
||||
}
|
||||
}
|
||||
|
||||
if (m_act1state->m_unk0x018 == 8) {
|
||||
if (m_act1state->m_state == Act1State::e_towtrack) {
|
||||
if (UserActor() != NULL && !UserActor()->IsA("TowTrack")) {
|
||||
m_towtrack->StopActions();
|
||||
m_towtrack->FUN_1004dbe0();
|
||||
}
|
||||
}
|
||||
|
||||
if (m_act1state->m_unk0x018 == 3) {
|
||||
if (m_act1state->m_state == Act1State::e_pizza) {
|
||||
if (UserActor() != NULL) {
|
||||
m_pizza->StopActions();
|
||||
m_pizza->FUN_100382b0();
|
||||
@@ -1293,7 +1293,7 @@ void Isle::FUN_10033350()
|
||||
Act1State::Act1State()
|
||||
{
|
||||
m_elevFloor = Act1State::c_floor1;
|
||||
m_unk0x018 = 1;
|
||||
m_state = Act1State::e_initial;
|
||||
m_unk0x01e = FALSE;
|
||||
m_cptClickDialogue = Playlist((MxU32*) g_cptClickDialogue, sizeOfArray(g_cptClickDialogue), Playlist::e_loop);
|
||||
m_unk0x01f = FALSE;
|
||||
|
@@ -211,7 +211,7 @@ MxBool JukeBox::HandleControl(LegoControlManagerNotificationParam& p_param)
|
||||
break;
|
||||
case JukeboxwScript::c_Note_Ctl:
|
||||
Act1State* act1State = (Act1State*) GameState()->GetState("Act1State");
|
||||
act1State->m_unk0x018 = 11;
|
||||
act1State->m_state = Act1State::e_jukebox;
|
||||
m_destLocation = LegoGameState::Area::e_jukeboxExterior;
|
||||
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, 0, FALSE);
|
||||
break;
|
||||
|
Reference in New Issue
Block a user