Fix various state classes/missing annotations (#503)

This commit is contained in:
Christian Semmler
2024-01-29 13:54:47 -05:00
committed by GitHub
parent 96234ddc23
commit 35def3013a
14 changed files with 66 additions and 72 deletions

View File

@@ -9,7 +9,7 @@
#include "roi/legoroi.h"
// VTABLE: LEGO1 0x100d4858
// SIZE 0x68 (probably)
// SIZE 0x68
class LegoEntity : public MxEntity {
public:
enum {
@@ -17,7 +17,6 @@ public:
c_bit2 = 0x02
};
// Inlined at 0x100853f7
inline LegoEntity() { Init(); }
// FUNCTION: LEGO1 0x1000c290
@@ -38,22 +37,23 @@ public:
return !strcmp(p_name, LegoEntity::ClassName()) || MxEntity::IsA(p_name);
}
virtual MxResult Create(MxDSAction& p_dsAction); // vtable+0x18
virtual void Destroy(MxBool p_fromDestructor); // vtable+0x1c
virtual void ParseAction(char*); // vtable+0x20
virtual void SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2); // vtable+0x24
virtual void SetWorldTransform(const Vector3& p_loc, const Vector3& p_dir,
const Vector3& p_up); // vtable+0x28
virtual void ResetWorldTransform(MxBool p_inVehicle); // vtable+0x2c
virtual MxResult Create(MxDSAction& p_dsAction); // vtable+0x18
virtual void Destroy(MxBool p_fromDestructor); // vtable+0x1c
virtual void ParseAction(char*); // vtable+0x20
virtual void SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2); // vtable+0x24
virtual void SetWorldTransform(const Vector3& p_loc, const Vector3& p_dir, const Vector3& p_up); // vtable+0x28
virtual void ResetWorldTransform(MxBool p_inVehicle); // vtable+0x2c
// FUNCTION: LEGO1 0x10001090
virtual void SetWorldSpeed(MxFloat p_worldSpeed) { m_worldSpeed = p_worldSpeed; } // vtable+0x30
virtual void VTable0x34(); // vtable+0x34
virtual void VTable0x38(); // vtable+0x38
virtual void VTable0x3c(); // vtable+0x3c
virtual void VTable0x40(); // vtable+0x40
virtual void VTable0x44(); // vtable+0x44
virtual void VTable0x48(); // vtable+0x48
virtual void VTable0x4c(); // vtable+0x4c
virtual void VTable0x34(); // vtable+0x34
virtual void VTable0x38(); // vtable+0x38
virtual void VTable0x3c(); // vtable+0x3c
virtual void VTable0x40(); // vtable+0x40
virtual void VTable0x44(); // vtable+0x44
virtual void VTable0x48(); // vtable+0x48
virtual void VTable0x4c(); // vtable+0x4c
void FUN_10010c30();
void SetLocation(Mx3DPointFloat& p_location, Mx3DPointFloat& p_direction, Mx3DPointFloat& p_up, MxBool);