Fix various state classes/missing annotations (#503)

This commit is contained in:
Christian Semmler
2024-01-29 13:54:47 -05:00
committed by GitHub
parent 96234ddc23
commit 35def3013a
14 changed files with 66 additions and 72 deletions

View File

@@ -7,9 +7,11 @@
#include "mxstring.h"
// VTABLE: LEGO1 0x100d46c0
// SIZE 0x08
class LegoState : public MxCore {
public:
virtual ~LegoState() override; // vtable+0x00
// FUNCTION: LEGO1 0x10005f40
virtual ~LegoState() override {}
// FUNCTION: LEGO1 0x100060d0
inline virtual const char* ClassName() const override // vtable+0x0c
@@ -24,9 +26,20 @@ public:
return !strcmp(p_name, LegoState::ClassName()) || MxCore::IsA(p_name);
}
virtual MxBool VTable0x14(); // vtable+0x14
virtual MxBool SetFlag(); // vtable+0x18
virtual MxResult VTable0x1c(LegoFile* p_legoFile); // vtable+0x1C
// FUNCTION: LEGO1 0x10005f90
virtual MxBool VTable0x14() { return TRUE; } // vtable+0x14
// FUNCTION: LEGO1 0x10005fa0
virtual MxBool SetFlag() { return FALSE; } // vtable+0x18
// FUNCTION: LEGO1 0x10005fb0
virtual MxResult VTable0x1c(LegoFile* p_legoFile)
{
if (p_legoFile->IsWriteMode()) {
p_legoFile->FUN_10006030(this->ClassName());
}
return SUCCESS;
} // vtable+0x1c
// SYNTHETIC: LEGO1 0x10006160
// LegoState::`scalar deleting destructor'