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Clean up unused annotations to reduce errors (#1177)
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
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@@ -11,7 +11,7 @@ class RaceStandsEntity : public BuildingEntity {
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// FUNCTION: LEGO1 0x1000efa0
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const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f0300
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// at LEGO1 0x100f0300, needs no annotation
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return "RaceStandsEntity";
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}
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@@ -125,7 +125,7 @@ class CaveEntity : public BuildingEntity {
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// FUNCTION: LEGO1 0x1000f1e0
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const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f0300
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// at LEGO1 0x100f0300, needs no annotation
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return "RaceStandsEntity";
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}
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@@ -147,7 +147,7 @@ class JailEntity : public BuildingEntity {
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// FUNCTION: LEGO1 0x1000f0c0
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const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f0300
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// at LEGO1 0x100f0300, needs no annotation
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return "RaceStandsEntity";
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}
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