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Clean up unused annotations to reduce errors (#1177)
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
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@@ -49,7 +49,7 @@ Device* RendererImpl::CreateDevice(const DeviceDirect3DCreateData& data)
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// FUNCTION: LEGO1 0x100a1900
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Device* RendererImpl::CreateDevice(const DeviceDirectDrawCreateData& data)
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{
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// GLOBAL: LEGO1 0x10101040
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// at LEGO1 0x10101040, needs no annotation
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static int g_SetBufferCount = 1;
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DeviceImpl* device = new DeviceImpl();
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