Clear unknowns in LegoPathBoundary, LegoWEEdge, LegoWEGEdge and LegoPathController (#1546)

This commit is contained in:
Florian Kaiser
2025-06-08 20:04:58 +02:00
committed by GitHub
parent 06af7d25c6
commit 36c1093c88
15 changed files with 114 additions and 114 deletions

View File

@@ -39,7 +39,7 @@ public:
MxResult AddActor(LegoPathActor* p_actor);
MxResult RemoveActor(LegoPathActor* p_actor);
void FUN_100575b0(Vector3& p_point1, Vector3& p_point2, LegoPathActor* p_actor);
void CheckAndCallPathTriggers(Vector3& p_point1, Vector3& p_point2, LegoPathActor* p_actor);
void SwitchBoundary(
LegoPathActor* p_actor,
LegoPathBoundary*& p_boundary,
@@ -47,8 +47,8 @@ public:
float& p_unk0xe4
);
MxU32 Intersect(float p_scale, Vector3& p_point1, Vector3& p_point2, Vector3& p_point3, LegoOrientedEdge*& p_edge);
MxU32 FUN_10057fe0(LegoAnimPresenter* p_presenter);
MxU32 FUN_100586e0(LegoAnimPresenter* p_presenter);
MxU32 AddPresenterIfInRange(LegoAnimPresenter* p_presenter);
MxU32 RemovePresenter(LegoAnimPresenter* p_presenter);
// FUNCTION: BETA10 0x1001ffb0
LegoPathActorSet& GetActors() { return m_actors; }

View File

@@ -105,7 +105,7 @@ public:
MxResult PlaceActor(LegoPathActor* p_actor);
MxResult RemoveActor(LegoPathActor* p_actor);
void FUN_100468f0(LegoAnimPresenter* p_presenter);
void FUN_10046930(LegoAnimPresenter* p_presenter);
void RemovePresenterFromBoundaries(LegoAnimPresenter* p_presenter);
MxResult FUN_10046b30(LegoPathBoundary*& p_boundaries, MxS32& p_numL);
LegoPathBoundary* GetPathBoundary(const char* p_name);
void Enable(MxBool p_enable);
@@ -189,12 +189,12 @@ private:
LegoPathBoundary* m_boundaries; // 0x08
LegoPathCtrlEdge* m_edges; // 0x0c
Mx3DPointFloat* m_unk0x10; // 0x10
Mx3DPointFloat* m_nodes; // 0x10
LegoPathStruct* m_structs; // 0x14
MxU16 m_numL; // 0x18
MxU16 m_numE; // 0x1a
MxU16 m_numN; // 0x1c
MxU16 m_numT; // 0x1e
MxU16 m_numL; // 0x18 Number of boundaries
MxU16 m_numE; // 0x1a Number of edges
MxU16 m_numN; // 0x1c Number of nodes
MxU16 m_numT; // 0x1e Number of structs
LegoPathCtrlEdgeSet m_pfsE; // 0x20
LegoPathActorSet m_actors; // 0x30