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Clear unknowns in LegoPathBoundary
, LegoWEEdge
, LegoWEGEdge
and LegoPathController
(#1546)
This commit is contained in:
@@ -39,7 +39,7 @@ public:
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MxResult AddActor(LegoPathActor* p_actor);
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MxResult RemoveActor(LegoPathActor* p_actor);
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void FUN_100575b0(Vector3& p_point1, Vector3& p_point2, LegoPathActor* p_actor);
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void CheckAndCallPathTriggers(Vector3& p_point1, Vector3& p_point2, LegoPathActor* p_actor);
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void SwitchBoundary(
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LegoPathActor* p_actor,
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LegoPathBoundary*& p_boundary,
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@@ -47,8 +47,8 @@ public:
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float& p_unk0xe4
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);
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MxU32 Intersect(float p_scale, Vector3& p_point1, Vector3& p_point2, Vector3& p_point3, LegoOrientedEdge*& p_edge);
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MxU32 FUN_10057fe0(LegoAnimPresenter* p_presenter);
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MxU32 FUN_100586e0(LegoAnimPresenter* p_presenter);
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MxU32 AddPresenterIfInRange(LegoAnimPresenter* p_presenter);
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MxU32 RemovePresenter(LegoAnimPresenter* p_presenter);
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// FUNCTION: BETA10 0x1001ffb0
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LegoPathActorSet& GetActors() { return m_actors; }
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