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Clear unknowns in LegoPathBoundary, LegoWEEdge, LegoWEGEdge and LegoPathController (#1546)
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@@ -244,7 +244,7 @@ void Act3Cop::ParseAction(char* p_extra)
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}
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}
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Mx4DPointFloat* boundary0x14 = boundary->GetUnknown0x14();
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Mx4DPointFloat* boundary0x14 = boundary->GetUp();
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if (point.Dot(point, *boundary0x14) + boundary0x14->index_operator(3) <= 0.001 &&
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point.Dot(point, *boundary0x14) + boundary0x14->index_operator(3) >= -0.001) {
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