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Clear unknowns in LegoPathBoundary, LegoWEEdge, LegoWEGEdge and LegoPathController (#1546)
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@@ -827,7 +827,7 @@ MxResult LegoBuildingManager::FUN_10030630()
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}
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if (g_buildingInfo[i].m_boundary != NULL) {
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Mx4DPointFloat& unk0x14 = *g_buildingInfo[i].m_boundary->GetUnknown0x14();
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Mx4DPointFloat& unk0x14 = *g_buildingInfo[i].m_boundary->GetUp();
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if (position.Dot(position, unk0x14) + unk0x14.index_operator(3) > 0.001 ||
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position.Dot(position, unk0x14) + unk0x14.index_operator(3) < -0.001) {
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