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Clear unknowns in LegoPathBoundary
, LegoWEEdge
, LegoWEGEdge
and LegoPathController
(#1546)
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@@ -160,7 +160,7 @@ MxResult LegoPlantManager::FUN_10026410()
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}
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if (g_plantInfo[i].m_boundary != NULL) {
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Mx4DPointFloat& unk0x14 = *g_plantInfo[i].m_boundary->GetUnknown0x14();
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Mx4DPointFloat& unk0x14 = *g_plantInfo[i].m_boundary->GetUp();
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if (position.Dot(position, unk0x14) + unk0x14.index_operator(3) > 0.001 ||
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position.Dot(position, unk0x14) + unk0x14.index_operator(3) < -0.001) {
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