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99
lib/legoomni.h
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99
lib/legoomni.h
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#ifndef LEGOOMNI_H
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#define LEGOOMNI_H
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#include "define.h"
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#include "mxbackgroundaudiomanager.h"
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#include "mxdsaction.h"
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#include "mxomnicreateparam.h"
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#include "mxstreamer.h"
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#include "mxticklemanager.h"
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#include "mxtimer.h"
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#include "mxtransitionmanager.h"
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#include "legoanimationmanager.h"
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#include "legobuildingmanager.h"
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#include "legogamestate.h"
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#include "legoinputmanager.h"
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#include "legomodelpresenter.h"
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#include "legopartpresenter.h"
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#include "legoroi.h"
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#include "legoworldpresenter.h"
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#include "legovideomanager.h"
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class MxBackgroundAudioManager;
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class LegoOmni
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{
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public:
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__declspec(dllexport) void CreateBackgroundAudio();
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__declspec(dllexport) void RemoveWorld(const MxAtomId &p1, long p2);
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__declspec(dllexport) static void CreateInstance();
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__declspec(dllexport) static LegoOmni *GetInstance();
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virtual ~LegoOmni();
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virtual void vtable04();
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virtual void vtable08();
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virtual void vtable0c();
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virtual void vtable10();
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virtual void vtable14();
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virtual MxResult Create(const MxOmniCreateParam &p);
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virtual void vtable1c();
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virtual void vtable20();
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virtual void vtable24(MxDSAction &ds);
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virtual int vtable28(MxDSAction &ds);
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virtual void vtable2c();
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virtual void vtable30();
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virtual void vtable34();
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virtual void vtable38();
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virtual void vtable3c();
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virtual unsigned char vtable40();
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LegoInputManager *GetInputManager() { return m_inputMgr; }
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private:
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int m_unk04;
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int m_unk08;
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int m_unk0c;
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int m_unk10;
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int m_unk14;
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int m_unk18;
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int m_unk1c;
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int m_unk20;
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int m_unk24;
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int m_unk28;
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int m_unk2c;
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int m_unk30;
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int m_unk34;
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int m_unk38;
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int m_unk3c;
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int m_unk40;
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int m_unk44;
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int m_unk48;
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int m_unk4c;
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int m_unk50;
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int m_unk54;
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int m_unk58;
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int m_unk5c;
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int m_unk60;
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int m_unk64;
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int m_unk68;
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int m_unk6c;
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LegoInputManager *m_inputMgr;
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};
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__declspec(dllexport) LegoOmni *Lego();
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__declspec(dllexport) MxBackgroundAudioManager *BackgroundAudioManager();
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__declspec(dllexport) MxTickleManager *TickleManager();
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__declspec(dllexport) LegoVideoManager *VideoManager();
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__declspec(dllexport) MxVariableTable *VariableTable();
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__declspec(dllexport) LegoGameState *GameState();
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__declspec(dllexport) MxTimer *Timer();
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__declspec(dllexport) MxStreamer *Streamer();
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__declspec(dllexport) LegoInputManager *InputManager();
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__declspec(dllexport) MxTransitionManager *TransitionManager();
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__declspec(dllexport) long Start(MxDSAction *a);
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#endif // LEGOOMNI_H
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