Implement/match Lego3DSound::Create (#981)

* Implement/match Lego3DSound::Create

* Add space

* Naming

* Changes
This commit is contained in:
Christian Semmler
2024-06-01 12:23:48 -04:00
committed by GitHub
parent df20b05510
commit 375ac29b9b
5 changed files with 97 additions and 37 deletions

View File

@@ -30,10 +30,13 @@ public:
void SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2) override; // vtable+0x24
// FUNCTION: LEGO1 0x10002cc0
virtual MxFloat VTable0x50() { return m_unk0x68; } // vtable+0x50
virtual MxFloat GetSoundFrequencyFactor() { return m_frequencyFactor; } // vtable+0x50
// FUNCTION: LEGO1 0x10002cd0
virtual void VTable0x54(MxFloat p_unk0x68) { m_unk0x68 = p_unk0x68; } // vtable+0x54
virtual void SetSoundFrequencyFactor(MxFloat p_frequencyFactor)
{
m_frequencyFactor = p_frequencyFactor;
} // vtable+0x54
// FUNCTION: LEGO1 0x10002ce0
virtual void VTable0x58(MxFloat p_unk0x70) { m_unk0x70 = p_unk0x70; } // vtable+0x58
@@ -52,10 +55,10 @@ public:
protected:
void FUN_1002d6e0(MxBool);
MxFloat m_unk0x68; // 0x68
LegoCacheSound* m_sound; // 0x6c
MxFloat m_unk0x70; // 0x70
MxU8 m_actorId; // 0x74
MxFloat m_frequencyFactor; // 0x68
LegoCacheSound* m_sound; // 0x6c
MxFloat m_unk0x70; // 0x70
MxU8 m_actorId; // 0x74
};
// SYNTHETIC: LEGO1 0x1002d300