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Implement/match Lego3DSound::Create (#981)
* Implement/match Lego3DSound::Create * Add space * Naming * Changes
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@@ -15,7 +15,7 @@ const char* g_actorNames[] = {"none", "pepper", "mama", "papa", "nick", "laura",
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// FUNCTION: LEGO1 0x1002d110
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LegoActor::LegoActor()
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{
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m_unk0x68 = 0.0f;
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m_frequencyFactor = 0.0f;
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m_sound = NULL;
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m_unk0x70 = 0.0f;
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m_unk0x10 = 0;
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@@ -30,7 +30,7 @@ LegoCarRaceActor::LegoCarRaceActor()
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m_unk0x70 = 0.0f;
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m_unk0x0c = 0;
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m_unk0x13c = 0.0f;
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m_unk0x68 = 1.0f;
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m_frequencyFactor = 1.0f;
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m_unk0x1c = 0;
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m_unk0x10 = 0.65f;
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m_unk0x14 = 0.03f;
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