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Implement/match LegoExtraActor::VTable0x94 (#759)
* Implement/match LegoExtraActor::VTable0x94 * attempt to fix gcc * WIP fixes * Match * Match * Match * add TODO --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -32,7 +32,7 @@ public:
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void VTable0x70(float p_float) override; // vtable+0x70
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void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
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MxU32 VTable0x90(float, Matrix4&) override; // vtable+0x90
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MxS32 VTable0x94() override; // vtable+0x94
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MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
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// FUNCTION: LEGO1 0x10014aa0
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virtual MxResult FUN_10014aa0() { return SUCCESS; }
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