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Implement/match LegoExtraActor::VTable0x94 (#759)
* Implement/match LegoExtraActor::VTable0x94 * attempt to fix gcc * WIP fixes * Match * Match * Match * add TODO --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -502,7 +502,7 @@ void Isle::Enable(MxBool p_enable)
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if (CurrentActor() != NULL && CurrentActor()->IsA("Jetski")) {
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IslePathActor* actor = CurrentActor();
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actor->VTable0xe8(LegoGameState::e_unk45, FALSE, 7);
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actor->SetUnknownDC(0);
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actor->SetState(0);
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}
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else {
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FUN_10032620();
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