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Add JailEntity class (#630)
* Add JailEntity class * Update legoobjectfactory.h * Update jailentity.h --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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29
LEGO1/lego/legoomni/include/jailentity.h
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29
LEGO1/lego/legoomni/include/jailentity.h
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#ifndef JAILENTITY_H
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#define JAILENTITY_H
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#include "buildingentity.h"
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// VTABLE: LEGO1 0x100d5200
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// SIZE 0x68
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class JailEntity : public BuildingEntity {
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// FUNCTION: LEGO1 0x1000f0c0
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inline const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f0300
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return "RaceStandsEntity";
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}
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// FUNCTION: LEGO1 0x1000f0d0
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inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, JailEntity::ClassName()) || BuildingEntity::IsA(p_name);
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}
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// STUB: LEGO1 0x100154f0
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MxLong VTable0x50(MxParam& p_param) override { return 0; }
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// SYNTHETIC: LEGO1 0x1000fac0
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// JailEntity::`scalar deleting destructor'
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};
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#endif // JAILENTITY_H
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