Implement LegoExtraActor::VTable0x90 (#739)

* Implement LegoExtraActor::VTable0x90

* Improve LegoExtraActor::VTable0x90

* Match

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
Nathan M Gilbert
2024-03-27 15:38:13 -04:00
committed by GitHub
parent 1cf60ccda6
commit 38cfad8b17
9 changed files with 120 additions and 31 deletions

View File

@@ -46,7 +46,7 @@ public:
virtual void VTable0x8c(); // vtable+0x8c
// FUNCTION: LEGO1 0x10002d40
virtual MxS32 VTable0x90() { return 0; } // vtable+0x90
virtual MxU32 VTable0x90(float, Matrix4&) { return FALSE; } // vtable+0x90
// FUNCTION: LEGO1 0x10002d50
virtual MxS32 VTable0x94() { return 0; } // vtable+0x94
@@ -97,8 +97,8 @@ public:
protected:
MxFloat m_BADuration; // 0x78
undefined4 m_unk0x7c; // 0x7c
MxFloat m_unk0x80; // 0x80
MxFloat m_unk0x84; // 0x84
MxFloat m_actorTime; // 0x80
MxFloat m_lastTime; // 0x84
LegoPathBoundary* m_boundary; // 0x88
undefined m_unk0x8c[0x14]; // 0x8c
MxFloat m_unk0xa0; // 0xa0