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Implement LegoExtraActor::VTable0x90 (#739)
* Implement LegoExtraActor::VTable0x90 * Improve LegoExtraActor::VTable0x90 * Match --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -31,7 +31,7 @@ public:
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void VTable0x68(Mx3DPointFloat&, Mx3DPointFloat&, Mx3DPointFloat&) override; // vtable+0x68
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void VTable0x70(float p_float) override; // vtable+0x70
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void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
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MxS32 VTable0x90() override; // vtable+0x90
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MxU32 VTable0x90(float, Matrix4&) override; // vtable+0x90
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MxS32 VTable0x94() override; // vtable+0x94
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// FUNCTION: LEGO1 0x10014aa0
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