Implement LegoExtraActor::VTable0x90 (#739)

* Implement LegoExtraActor::VTable0x90

* Improve LegoExtraActor::VTable0x90

* Match

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
Nathan M Gilbert
2024-03-27 15:38:13 -04:00
committed by GitHub
parent 1cf60ccda6
commit 38cfad8b17
9 changed files with 120 additions and 31 deletions

View File

@@ -114,6 +114,30 @@ public:
}
}
inline void RotateX(const float& p_angle)
{
float s = sin(p_angle);
float c = cos(p_angle);
float matrix[4][4];
memcpy(matrix, m_data, sizeof(float) * 16);
for (int i = 0; i < 4; i++) {
m_data[i][1] = matrix[i][1] * c - matrix[i][2] * s;
m_data[i][2] = matrix[i][2] * c + matrix[i][1] * s;
}
}
inline void RotateZ(const float& p_angle)
{
float s = sin(p_angle);
float c = cos(p_angle);
float matrix[4][4];
memcpy(matrix, m_data, sizeof(float) * 16);
for (int i = 0; i < 4; i++) {
m_data[i][0] = matrix[i][0] * c - matrix[i][1] * s;
m_data[i][1] = matrix[i][1] * c + matrix[i][0] * s;
}
}
inline virtual void ToQuaternion(Vector4& p_resultQuat); // vtable+0x40
inline virtual int FromQuaternion(const Vector4& p_vec); // vtable+0x44