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complete and match LegoState vtable (#216)
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@@ -11,3 +11,23 @@ LegoState::~LegoState()
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MxBool LegoState::VTable0x14() {
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return TRUE;
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}
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// OFFSET: LEGO1 0x10005fa0
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MxBool LegoState::VTable0x18() {
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return FALSE;
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}
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// OFFSET: LEGO1 0x10005fb0
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MxResult LegoState::VTable0x1C(LegoState *p_legoState)
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{
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if (p_legoState->VTable0x14()) {
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p_legoState->FUN_10006030(this->ClassName());
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}
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return SUCCESS;
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}
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// OFFSET: LEGO1 0x10006030 STUB
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void LegoState::FUN_10006030(MxString p_str)
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{
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// TODO
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}
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