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Implement LegoVideoManager::MoveCursor and improve SetSkyColor (#190)
* improved SetSkyColor match * LegoVideoManager::MoveCursor * rename parameters * Minor improvements --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -1,5 +1,6 @@
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#include "legovideomanager.h"
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#include <ddraw.h>
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DECOMP_SIZE_ASSERT(LegoVideoManager, 0x590);
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// OFFSET: LEGO1 0x1007aa20 STUB
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LegoVideoManager::LegoVideoManager()
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@@ -39,20 +40,32 @@ void LegoVideoManager::EnableFullScreenMovie(MxBool p_enable, MxBool p_scale)
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// TODO
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}
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// OFFSET: LEGO1 0x1007b6a0 STUB
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void LegoVideoManager::MoveCursor(int x, int y)
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// OFFSET: LEGO1 0x1007b6a0
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void LegoVideoManager::MoveCursor(MxS32 p_cursorX, MxS32 p_cursorY)
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{
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// TODO
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m_cursorX = p_cursorX;
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m_cursorY = p_cursorY;
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m_cursorMoved = TRUE;
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if (623 < p_cursorX)
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m_cursorX = 623;
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if (463 < p_cursorY)
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m_cursorY = 463;
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}
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// OFFSET: LEGO1 0x1007c440
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void LegoVideoManager::SetSkyColor(float red, float green, float blue)
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void LegoVideoManager::SetSkyColor(float p_red, float p_green, float p_blue)
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{
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PALETTEENTRY colorStrucure; // [esp+0h] [ebp-4h] BYREF
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PALETTEENTRY colorStrucure;
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colorStrucure.peRed = (red* 255.0);
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colorStrucure.peGreen = (green * 255.0);
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colorStrucure.peBlue = (blue * 255.0);
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colorStrucure.peRed = (p_red * 255.0f);
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colorStrucure.peGreen = (p_green * 255.0f);
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colorStrucure.peBlue = (p_blue * 255.0f);
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colorStrucure.peFlags = -124;
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// TODO
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m_videoParam.GetPalette()->SetSkyColor(&colorStrucure);
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m_videoParam.GetPalette()->SetOverrideSkyColor(TRUE);
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// TODO 3d manager
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//m_3dManager->m_pViewport->vtable1c(red, green, blue)
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}
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