Implement/match LegoEntity::SetROI (#628)

This commit is contained in:
Christian Semmler
2024-03-05 13:35:28 -05:00
committed by GitHub
parent f6e44b1c1b
commit 3b2bd0e9d4
5 changed files with 34 additions and 9 deletions

View File

@@ -63,6 +63,7 @@ public:
inline MxU8 GetFlags() { return m_flags; }
inline void SetFlags(MxU8 p_flags) { m_flags = p_flags; }
inline void SetFlag(MxU8 p_flag) { m_flags |= p_flag; }
inline void ClearFlag(MxU8 p_flag) { m_flags &= ~p_flag; }
protected:

View File

@@ -52,7 +52,7 @@ void LegoEntity::Destroy(MxBool p_fromDestructor)
if (m_roi) {
if (m_flags & c_bit1) {
if (m_roi->GetUnknown0x104() == this) {
m_roi->SetUnknown0x104(NULL);
m_roi->SetEntity(NULL);
}
UnkSaveDataWriter()->FUN_10083db0(m_roi);
@@ -76,10 +76,34 @@ void LegoEntity::SetWorld()
}
}
// STUB: LEGO1 0x100108a0
// FUNCTION: LEGO1 0x100108a0
void LegoEntity::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2)
{
// TODO
m_roi = p_roi;
if (m_roi != NULL) {
if (p_bool2) {
MxMatrix mat;
CalcLocalTransform(
Mx3DPointFloat(m_worldLocation.GetX(), m_worldLocation.GetY(), m_worldLocation.GetZ()),
Mx3DPointFloat(m_worldDirection.GetX(), m_worldDirection.GetY(), m_worldDirection.GetZ()),
Mx3DPointFloat(m_worldUp.GetX(), m_worldUp.GetY(), m_worldUp.GetZ()),
mat
);
m_roi->FUN_100a46b0(mat);
}
m_roi->SetEntity(this);
VideoManager()->Get3DManager()->GetLego3DView()->Moved(*m_roi);
if (p_bool1) {
ClearFlag(c_bit1);
}
else {
SetFlag(c_bit1);
}
}
}
// STUB: LEGO1 0x100109b0

View File

@@ -546,7 +546,7 @@ void LegoWorld::Enable(MxBool p_enable)
while (cursor.Next(entity)) {
if (entity->GetROI()) {
entity->GetROI()->SetUnknown0x104(entity);
entity->GetROI()->SetEntity(entity);
GetViewManager()->Add(entity->GetROI());
}
}