Rename LegoEdge::GetOpposingPoint to LegoEdge::CWVertex (#977)

This commit is contained in:
DmitriLeon2000
2024-05-31 09:04:06 +09:00
committed by GitHub
parent eeb81b7223
commit 3b3ac07cac
6 changed files with 12 additions and 12 deletions

View File

@@ -94,9 +94,9 @@ MxResult LegoPathActor::VTable0x88(
float p_destScale
)
{
Vector3* v1 = p_srcEdge.GetOpposingPoint(*p_boundary);
Vector3* v1 = p_srcEdge.CWVertex(*p_boundary);
Vector3* v2 = p_srcEdge.CCWVertex(*p_boundary);
Vector3* v3 = p_destEdge.GetOpposingPoint(*p_boundary);
Vector3* v3 = p_destEdge.CWVertex(*p_boundary);
Vector3* v4 = p_destEdge.CCWVertex(*p_boundary);
Mx3DPointFloat p1, p2, p3, p4, p5;
@@ -171,7 +171,7 @@ MxResult LegoPathActor::VTable0x84(
float p_destScale
)
{
Vector3* v3 = p_destEdge.GetOpposingPoint(*p_boundary);
Vector3* v3 = p_destEdge.CWVertex(*p_boundary);
Vector3* v4 = p_destEdge.CCWVertex(*p_boundary);
Mx3DPointFloat p2, p3, p5;
@@ -624,7 +624,7 @@ MxResult LegoPathActor::VTable0x9c()
if (local20 != 0) {
Mx3DPointFloat local78;
Vector3& v1 = *m_destEdge->GetOpposingPoint(*m_boundary);
Vector3& v1 = *m_destEdge->CWVertex(*m_boundary);
Vector3& v2 = *m_destEdge->CCWVertex(*m_boundary);
LERP3(local34, v1, v2, m_unk0xe4);