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Rename LegoEdge::GetOpposingPoint to LegoEdge::CWVertex (#977)
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@@ -94,9 +94,9 @@ MxResult LegoPathActor::VTable0x88(
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float p_destScale
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)
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{
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Vector3* v1 = p_srcEdge.GetOpposingPoint(*p_boundary);
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Vector3* v1 = p_srcEdge.CWVertex(*p_boundary);
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Vector3* v2 = p_srcEdge.CCWVertex(*p_boundary);
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Vector3* v3 = p_destEdge.GetOpposingPoint(*p_boundary);
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Vector3* v3 = p_destEdge.CWVertex(*p_boundary);
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Vector3* v4 = p_destEdge.CCWVertex(*p_boundary);
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Mx3DPointFloat p1, p2, p3, p4, p5;
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@@ -171,7 +171,7 @@ MxResult LegoPathActor::VTable0x84(
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float p_destScale
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)
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{
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Vector3* v3 = p_destEdge.GetOpposingPoint(*p_boundary);
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Vector3* v3 = p_destEdge.CWVertex(*p_boundary);
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Vector3* v4 = p_destEdge.CCWVertex(*p_boundary);
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Mx3DPointFloat p2, p3, p5;
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@@ -624,7 +624,7 @@ MxResult LegoPathActor::VTable0x9c()
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if (local20 != 0) {
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Mx3DPointFloat local78;
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Vector3& v1 = *m_destEdge->GetOpposingPoint(*m_boundary);
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Vector3& v1 = *m_destEdge->CWVertex(*m_boundary);
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Vector3& v2 = *m_destEdge->CCWVertex(*m_boundary);
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LERP3(local34, v1, v2, m_unk0xe4);
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